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Wreckless: The Yakuza Missions [Xbox U.S. NTSC Version]
FAQ / Walkthrough / Strategy / Secrets Guide
Version 0.3 (08:21 AM 02/16/2002)
Unpublished work (c) 2002 by Shinya Aoki
Contact: shinya@concentric.net
Wreckless: The Yakuza Missions (c) 2002 Activision Publishing Inc.
Game Code (c) 2002 Bunkasha Publishing Co., Ltd.
Xbox is a registered trademark of Microsoft Corporation.
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TABLE OF CONTENTS
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1. Introduction and Description
2. Basic Tips
3. Unlocking Missions
4. Scenario A Missions A-1 through A-10
5. Scenario B Missions B-1 through B-10
6. Unlocking Vehicles
7. Unlocking Camera Filters for Replays and In-Game
8. Unlocking Extra Camera Angle for In-Game
9. Replays
10. Q & A
11. Credit
12. Revision History
13. Legal
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1. INTRODUCTION AND DESCRIPTION
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As this driving game is fairly easy and straightforward, this guide is
provided as a simple and fast reference and will focus on the points in the
game that needs attention.
Note: All the information disclosed is based on the Normal difficulty level of
the game. For Hard difficulty the information is the same except the time
given for each mission or section is less.
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2. BASIC TIPS
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For missions that require the destruction of other vehicles, this game, unlike
others, has a context sensitive damage scheme that requires the player to hit
the other vehicles with a certain amount of force before damage is registered.
This means flying off of an elevated platform like the top of a building at
full speed and landing on the enemy's car will do much more damage than if the
player just bump the opponent as they are speeding along.
To damage enemy vehicles it is suggested that the player brake after each hit
to create enough distance so that the player can speed up enough to damage the
opponents' vehicles. Sideswipes, along with stopping in front of the enemy
vehicle so that the enemy vehicle will ram into yours, are other ways that
might be more effective depending on the player's preference.
As the missions in the game have a wide range of difficulty levels, ranging
from pure driving fun to pure throw-the-controller-at-the-TV frustration,
sometimes it is better and less frustrating to skip certain missions that are
harder to complete and finish the ones you can first. I will note on specific
missions in the title the possibility of it being hard. Here is a quick list
of missions that require more time and should be attempted last in your open
set of missions:
SCENARIO A: MISSIONS A-4 and A-6
SCENARIO B: MISSIONS B-4, B-6, B-7, and B-8
Use the RESTART option in the game pause menu to your advantage. Not only does
it save you the trouble and time of having to load in and out of the mission
menus again, for missions that need scouting first (i.e. MISSIONS A-4, B-3, B-
4, B-6, etc.) it is suggested that the player first ignore the mission
objective(s) and look around first. Especially for MISSION B-3 it makes the
mission a lot easier.
Use the right analog stick to view your surroundings. Some missions and secret
vehicles will be easier to accomplish and obtain with this feature. Also this
feature can be used to view some of the hidden amazing background graphics
this game has. Also the White (Clear) Button is an analog zoom button for your
viewing pleasures as well.
Use your brakes and reverse gear wisely. Not only is it useful for cutting
down time, for some stages you will need to use it in order to advance. The
reverse gear is useful also sometimes when you are stuck on a wall.
Although the game has an impressive graphical damage model for especially the
player's vehicles, it is only cosmetic and will not affect the performance of
the vehicles. Therefore do not worry about game overs because of too much
damage to your vehicle. Have fun driving into things.
The game does not have auto save. Remember to save before turning it off.
Powerslide:
While holding the Acceleration Trigger or Button (R Trigger or A Button) down,
turn left or right and depress or pull the Brake Trigger or Button (L Trigger
or X Button) at the same time. This maneuver will help cars that have sluggish
turning abilities to turn sharp corners at high speeds and also will help
regular cars in tight spots where you need to make 180-degree turns.
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3. UNLOCKING MISSIONS
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A total of 20 missions exist in the whole game. At the offset the player can
only choose from two missions, MISSIONS A-1 and B-1, one from each Scenario.
After completing either one of these missions, sets of missions will be opened
up for each Scenario. After unlocking the first set of unlockable missions (3
for each Scenario) from Scenario A or B, the player can choose which missions
they would like to complete next. These missions do not need to be completed
consecutively, but in order to unlock the next set of mission(s) the player
will need to complete all the mission(s) that are still not completed. The
missions will be unlocked as follows for each Scenario:
Unlocking MISSIONS A-2, A-3, and A-4:
Complete MISSION A-1.
Unlocking MISSIONS A-5, A-6, and A-7:
Complete MISSIONS A-2 through A-4.
Unlocking MISSION A-8:
Complete MISSIONS A-5 through A-7.
Unlocking MISSION A-9:
Complete MISSION A-8.
Unlocking MISSION A-10:
Complete MISSION A-9.
The same exact formula works for Scenario B.
NOTE: MISSIONS 9 and 10 for both Scenarios are bonus "secret" missions that
are rewards for additional play and are more or less "fun" missions. The story
plot ends with MISSION 8 of each Scenario.
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4. SCENARIO A STRATEGY AND WALKTHROUGH
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Hong Kong Police & Inspector
Flying Dragons: Madoka and Mei
You play as a ditzy Japanese female police officer and a glasses wearing
Chinese female police officer in the HK police force on a hunt for Yakuzas.
MISSION A-1
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(Protect Armored Van and Yakuza Chase)
Chase down and demolish the 3 black Yakuza Mercedes that are chasing the
Armored Van. As mentioned earlier, sometimes braking is needed not only for
taking turns so as to not get stuck on a wall, but with the powerslide move it
will help taking turns faster as well. Also, as the damage model will only
credit you with damage when a certain amount of force is exerted on the
opponent(s) vehicle(s), you will need to stop and make some distance between
you and the enemy vehicle(s). A Time Extension of 20 seconds is given for each
enemy vehicle destroyed.
MISSION A-2
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(Recover stolen government money plates from the Yakuza)
Steal back money plates from 6 Yakuza Mercedes. Same basic principles as A-1
except the Yakuzas are driving all over the map for this mission. Demolish an
enemy car to recover one plate. The sixth and final car will appear at the
Wong Tai Shin Temple area when the fifth enemy car is demolished. A Time
Extension of 30 seconds will be given for every enemy car destroyed.
MISSION A-3
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(Exploding Dim Sum Stands)
Yakuzas are using Dim Sum stands as their front for business so you have to
take them out. You will have a rival car to compete with you on this mission.
For every stand you will receive a certain amount of points (3, 7, etc.)
depending on the color of the umbrella above it. The mission ends when one of
you reaches 100 points. The points are displayed at the bottom right corner of
the screen. For people that have trouble with this one just stay close behind
the opponent's car and pick up any stands you see. As he will miss most of the
stands, you can win easily. Following him closely also solves the
"Disappearing stands" problem as stands will disappear or lose their ability
to give you points after awhile. Do NOT stop or turn around for stands you
missed.
MISSION A-4 ***(Hard)***
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(Rescue Feng Shui Professor, get papers, and meet Police Chief on roof)
The Professor is tied to the front of a monster dirt dump truck. You have to
rescue him and grab the papers that he has from the top of a building under
construction and meet the police chief on the roof. This mission is probably
the most difficult in the game considering the time limits, frustration in
play mechanics, and not mentioning the optional secret vehicle to unlock later
on while at the same time completing the mission. (The directions for
obtaining the secret vehicle will be in the Unlocking Vehicles section)
This mission might be hard at first, so just drive around a couple
times and realize that the truck drives around in a circle and remember
its route. Go into the pause menu and choose RESTART.
Section 1
Now in order to save the professor and stop / demolish the truck you
have to drive off different ramps and hills and hit the back or side of
the truck hard enough so the barrels it is carrying will explode. (4
times in total) Timing is critical. The quickest way to do this is to
wait a second or two after the mission timer starts and then travel
toward the slope to your left. When you approach it the truck should be
just to your right so at the top of the slope drive off to the right
and hit the truck (first hit spot). Time it so that you will hit the
left side of the truck so that it bounces you back onto the slope. In
front of you there is a ramp on TOP of the slope you are back on. Drive
off that ramp and hit the truck again (second hit spot) on its left
side or rear. Now fall down to the road the truck travels on. If
possible hurry to the hill directly to the right of the path here. This
is the 2nd slope after your start. Drive up the slope and make a left
and onto the truck again (third hit spot). If you miss this one soon
the truck will make a left-handed U-turn. There is a slope there to
your left again. Line your vehicle up straight with the hill and wait
about 100 meters away from the slope until the truck starts to make the
U-turn. Drive straight up that slope and hit the truck (fourth hit
spot). If you did all this right that would have been the last hit. But
if not drive past the truck and make the left at the dark wall and to
you right (This is also where the construction site building you have
to go up later is) there is a clearing. Make a right-handed U-turn into
the clearing so that you will be looking at the truck that is coming
your way. Drive off the little hill to hit the truck (fifth hit spot)
and that should do it. But if this one is hard to time, instead of
making the right-handed U-turn at the clearing to go up the hill, make
a left after entering the clearing and there is another slope. Wait
there and drive off of that to hit the Truck easier (sixth hit spot).
It will cost u more time since there is about a 10-second wait until
the truck is in position. If you missed this last spot the truck would
have made a full circle so start with the first hit spot again. Also
there are other places to drive off of but the spots that are mentioned
are the easiest ones to reach.
Section 2
You will get a Time Extension of about 40 seconds for this section.
After the cut scene that ensues and the truck explodes drive up to the
building under construction mentioned earlier (follow red arrows if
having problem). Break through the barricades for this construction
site area and do NOT go up the big ramp indicated to you with the red
arrows once in the building area. If you go this way Yakuza cars will
be waiting at every level to knock you off the building costing you
precious time to go back up every time you get knocked off. Instead of
going up the large ramp make a 90-degree right hand turn once inside
the building area and in the back far right corner there will be a
small secret concrete ramp leading up. Follow that up and cross a metal
construct bridge to end up in an elevator. Hit Y to go up. During the
sequence of the elevator going up line your car up so that it faces the
open side of the cage. After reaching the top drive off the platform
and make a 90-degree left to go into a metal construct ramp. Make
another left to go down the ramp (basically equal to making a 180
degree U-turn once you get off the elevator). Pick up the papers in the
area at the bottom of the ramp in the square marked with the X. Then
turn around and head back up to where you first got off the elevator to
see a white light cube and stop completely inside of it to finish. If
you insist on going the hard way up the large ramp the Yakuza Cars can
be avoided by tricking them to steer one way then you going the other
way because the AI does not counter steer well. Jump over into the
other building via the metal ramp to your left at the top level. Then
cross a few metal construct bridges and end up in another elevator that
takes you up to the same spot as the shortcut. Hit Y to go up the
elevator.
MISSION A-5
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(Destruction Derby Fun at the Convention Center)
Demolish 8 Yakuza black Mercedes in a dome arena. This one is purely for fun.
(Note: Using the Tank or the APC on this stage later on is fun as well)
Tip 1:
For people having trouble with this one the super easy and fastest way to
demolish them is not to chase the Yakuza Cars at the beginning. Instead after
the initial crash and pileup go out to the outer rim where there is a ring of
mines all around the dome. Weave around the mines in a continuous "S" course.
The Yakuza Mercedes will pile up behind each other and detonate themselves.
When there are only a few left, switch tactics and chase after them to finish
them off.
Tip 2:
In the center area of the dome the player can "drop" concrete pillars on
Yakuza cars by waiting in front of one and having Yakuza cars ram your vehicle
from behind. Your vehicle will be pushed forward and break the base of the
pillar. The pillar will then "drop" down on the Yakuza car(s) behind your
vehicle.
Tip 3:
The player will receive a Time Extension of 30 seconds for every Yakuza car
destroyed.
MISSION A-6 ***(Hard)***
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(Rescue Police Chief from underground sewer)
Drive through an underground sewage maze to find the chief and escape while
rescuing him.
For this mission you can gather a max amount of 6 packs of TNTs along the way
to help you. The TNTs act as lives for the second and third part of this stage
when you drop in the water. You can restart from the second and third part of
this stage as many times as the amount of TNTs you have with you. But it only
activates when you drop into the water so do not let the timer run out before
you drop into the water if you sense you cannot finish the mission and want to
restart from the beginning of the section. However you will need at least one
TNT pack at the end of the stage in order to blast the wall so that you and
the chief can get out. The gathered and remaining amounts of the TNTs are
displayed in the lower right portion of the screen. Also the timer for this
stage will reset itself for every section so your performance on one section
has no bearing on the next. It means even if you did really well or really bad
on time in any given section you will not be rewarded or punished for it. The
amount of time given to you for each section is preset. Also the Dragon-SPL
(red sports car) might be the easiest to use for this stage.
Section 1 (195 seconds given)
Plenty of time is given for this section so there is no need to worry. Going
through the first tunnel is easy but made tough by the water dam half wall
after the right hand curve. The explosions on your left and right will make
your vehicle stop, rock, and shake so try to avoid the fires bursting through
the pipes on the sides and also the exploding barrels as it temporarily
"blinds" your vision. The explosions near the half wall are especially
frustrating. If you are using the Dragon-SPL gather up some speed as you are
making the big right curve and just drive "MIB" style up and around the walls
in a circle to avoid the water dam half wall. You need some speed in order to
do this. You will then enter a multiple elevator platform area that is more
suited in a Mario game than a driving game. Use brakes and reverse when
needed. The first three elevator platforms are pretty straightforward, just
roll on when it is at or below your level. For the fourth and last one roll on
and back up to the edge. Wait until it's high enough to jump off of (basically
at its highest point) and drive off and get the last TNT and progress. Go down
the ramp and pass through another tunnel to enter Section 2 of the stage.
Section 2 (20 seconds given)
Not much time is given for this section so you have to hurry. At the start of
this section you can see a statue with his hands sticking out as if he is
calling for help. It is not the captain. This part of the maze is in a "Figure
8" shape so you can either choose one path or another. The easiest way is to
take the path that goes to the far right. There will be three moving pieces of
walls (a-la platform games) that come out from your right to push you into the
water if you are not fast enough so try not to pause while going through this
part. Remain at moderate to a little above moderate speed for this section and
head for the black metal wall that is ahead of you at the end of the last
slope going down.
Section 3 (60 seconds given)
More time is given for this section so you can slow down a little bit here.
Follow the first spiral up and once you are at the top and facing north on the
map again, drive straight and roll down the platform that goes to the right a
little. Now here is a shortcut. Instead of taking the spiral down again, (the
turn to the right at the bottom of the slope) directly roll off of the slope
and onto the path beneath it. You should be able to see it quite clearly from
the top of the slope. You have to have the right amount of speed (rolling
speed, no acceleration) or else you will fly into the drink. After landing
safely, follow the red arrows for the rest of the path to reach the last high
platform. Gather some speed and fly off of it to enter Section 4.
Section 4 (20 seconds given)
Not much time is given for this section so you have to hurry. Also the
irritating explosions you encountered earlier will activate along the whole
path as well under your vehicle if you are too slow. Even though the path here
is straight, it is very narrow so be careful not to make large adjustments to
your steering and fall off. Slow down a little to rolling speed when
necessary. At the end of this section you have to make a sharp left then right
to go up the small concrete ramp horizontally in front of you. Make sure you
don't get stuck on the walls here. After going up the ramp make a left and
enter Section 5.
Section 5 (110 seconds given)
Slow down once you break the fence and enter this section as you are given
plenty of time to accomplish this. You will see the Chief's car on the
straight concrete platform there. What you need to do is use your vehicle to
push the Chief's car forward so that both of your vehicles enter the lift
safely. Be careful and take your time as the chief's car can easily be pushed
off the ramp to either side if you ram it. Slowly nudge the car along and when
you see that it is veering off to one side push the side of the car where it
is heading towards to bring it back to center. (I.e. if it is going towards
the right, tap the right rear of the car to make it go left a little) Just
don't push him off. Once you are both inside the lift press the Y button to
activate it to go up. Now after reaching the top move towards and enter the
white lighted cube and Press the Y button again to activate the explosive to
blast the wall open. After blasting the wall open drive up the ramp to finish
the mission. You do not need to push the chief up the ramp.
MISSION A-7
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(One on One in Hong Kong)
(a.k.a. "Hong Kong" Highway Battle or Midnight Racing "HK Style")
This mission is just for fun. Race the other car a-la Chase H.Q. style for
those that still remember. Race the enemy vehicle along the highways and city
streets while ramming him into submission and oblivion. Make sure you brake
after ramming him each time as some distance is required to let you get enough
speed again for the next hit. Don't forget to get the secret vehicle for this
stage mentioned in the Unlocking Vehicles Section.
MISSION A-8 Final
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(Final Showdown with Yakuza Boss)
Tiger Takagi, the Yakuza boss, is waiting on the roof of a circular skyscraper
for his helicopter transport to pick him up. Your objective is to defeat Tiger
Takagi on this oval shaped platform that is the roof of the skyscraper and
arrest him. You can accomplish this by either ramming him off the roof (easy)
or just ramming him until he has no HPs left (even easier). Either way the
story ends the same way and it has no bearing on the outcome of the ending.
Halfway through his HP his helicopter will drop several Yakuza cars onto the
roof to hinder you. Make sure they don't push you off the roof (There is a
third and easiest way to defeat him by just one blast of the cannon using the
tank, but you don't have that yet). After Takagi is defeated, a ramp will open
up on the edge of the roof directly to the left of the starting point.
Explosions will occur to hinder your sight so if you cannot find the ramp
visually use the radar. It is a slit that juts out from the oval. Drive up
with some speed but also carefully as it is narrow. At the top you will drop
off to the roof of a lower building to accomplish the mission. If you miss
it's game over.
MISSION A-9 Bonus Mission 1
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(Blood Pack Transport)
Foreign Prime Minister's daughter needs a rare type of blood fast so you have
to transport the blood to the hospital. This is a fun and easy cruising
mission in which there are several shortcuts. Follow the red arrows and try to
find shortcuts in the mission. You will be carrying five blood packs on your
vehicle. They act as your damage points for this mission. Whenever you receive
enough damage to your vehicle you will lose the usage of a blood pack. The
damage is context sensitive so if you crash really hard you will receive two
damage points and have two blood packs taken away. When you lose all the packs
it's game over. To help the player out, there are shortcuts and I will mention
a few.
For the first part on the highway take the highway bridge to your right with
the oncoming traffic. Although it makes more sense to follow traffic, in this
case it is much better to take the oncoming traffic route as there are only a
few cars that come your way on this side as compared to the left. After the 2
sides of the bridge merge, slow down and bear left because you will need to
get on the off ramp to the left soon. There will be red arrows pointing to the
left. However there is a shortcut here if you get off the highway towards the
right. It is a located after the merge in the bridge and before the left bend
that leads you to the red arrows pointing to the left off-ramp. If you decide
to go right, go off the on-ramp with cars coming up towards you and make a
sharp right at the exit of the ramp. Go straight and follow this street to a
left bend up a hill. Pretty soon you will see red arrows pointing to the
right. Follow the directions and make you way up the hills. Starting from this
point forward Yakuza Cars seeking revenge will be waiting for you to slow you
down and damage your blood pack supply. Avoid them as much as possible.
A shortcut here in the hills is located where the road winds left and right
like a snake (it looks like a 'M', a '3', or a 'W' on the radar depending
where you're facing). There is a slope that you go up in order to enter these
series of curves. Upon going up the slope to enter these curves there is a
wooden wall. If you crash through that you can go straight up the hill and cut
a lot of time by avoiding all those turns and Yakuza cars as well. The hills
here connect you to the mountain.
Continuing up the mountain, after making a wide right hand turn up the hill
there is another shortcut. If you look at the radar it is easy to find. It is
a brown line that cuts straight through the next big left handed bend you have
to make. The entrance is located on the left-hand side of a two way street
that you will be travelling straight on. You can see the entrance covered up
by some wooden boards to your left at the end of a row of diagonal parking
spaces. Go through this tunnel while watching out for the exploding barrels
and it will cut even more time for you. Make a sharp 90-degree left at the end
of the tunnel and head straight to reach the hospital at the end of a rise and
fall of another slope.
MISSION A-10 Bonus Mission 2
----------------------------
(Protect Double Decker Bus from Yakuzas)
A fun mission. Yakuzas want revenge and are intend on destroying a double
decker bus with tourists on it. By now you will have unlocked the AUV (Army
APC with the police logo and insignia on it). Use that vehicle for a breeze.
All you have to do is run over all the Yakuza Mercedes that appear in your
path. Follow the bus closely from behind and watch for the Yakuza cars to come
at the bus and you. Hit them if you can before they hit the bus but this
special bus can take quite a beating so don't sweat it if you can't stop their
first hit. Just run them over as you see them and the mission should be over
easily.
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5. SCENARIO B STRATEGY AND WALKTHROUGH
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New Spies Ho and Chang
Spy Heroes: Ho and Chang
You play as two goofy Chinese spies working for the Hong Kong government to
uncover the plots of the Yakuza and stop them.
MISSION B-1
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(Recover laundered Yakuza cash)
You simply need to demolish the armored van in order to complete the first
part of this mission. You do not need to wreck the three escort Yakuza cars.
Though they might get in the way so it might be better to take them out first.
You have lots of time so this one should be easy. There is a shortcut at the
beginning of the stage in the snakelike bends if you want to get ahead of the
motorcade (On your radar it's the 'M', '3', or 'W' shaped bends depending on
which way you are facing). After destroying the van and getting the cash, you
will be given a Time Extension to get to the airport. Follow the red arrows to
get on the highway and continue following the arrows for this long stretch to
reach the airport. There will be plenty of Yakuza cars in groups of threes
that wait at certain spots to hinder your progress. Watch out for them. Drive
through the long and winding highway to get to the airport. Once at the
airport the timer is reset to 35 seconds irrelevant of how you did for the
last section. Chase the airplane down on the runway and make it up the ramp on
the back of the plane before the timer runs out or it will lift off without
you for an instant game over.
MISSION B-2
-----------
(Intercept Yakuza vehicles with counterfeit plates)
The Yakuza damaged their money printing plates and are delivering them with
cars to get them repaired. Your objective is to recover six printing plates
from these Yakuza Mercedes (yellow boxes on your radar) and get to the goal. A
new challenge is introduced here as the Yakuza cars, after having their plates
stolen from you, if not destroyed, will try to steal the plates back from you.
So you have to be careful as to not run into enemy cars that are chasing after
you (red boxes on the radar). After recovering all the plates you will need to
get to the goal within the time limit. For those that cannot make the time
limit and for those that want to get the secret car on this stage later on,
here are some tips:
Tip 1:
From the starting point at the Cultural Centre do NOT chase after the car that
is directly in front of you going into the street to your left. Instead make a
right at the street and after two blocks there will be two Yakuza cars
unknowingly coming at you from the streets to your front and to you left. Get
those two plates first and by the time you got both of them if you hang around
that intersection long enough two more Mercedes will head towards this
intersection. One will come from the street where you came from and the other
will come from the street where the previous Mercedes came from to your left.
Get these two as well and you need to only find the two remaining ones.
Tip 2:
The goal is an empty lot at the edge of the map directly to the right of the
starting point and near the intersection mentioned below on this peninsula.
Tip 3:
If possible, when stealing the plates from the Mercedes, nudge them so that
they will spin and face the opposite direction you will be travelling. That
way they will take more time to recover and will give you more time to move
away from them.
Tip 4:
The Yakuza cars with the plates have a logo with a plate and "$" above them
and are yellow boxes on the radar. The ones without do not have the logo and
are red on your radar.
Tip 5:
If you see on your radar one car with the plates (yellow box) surrounded by
ones that do not (red boxes) do not try to go in the group to get the plate.
Instead wait a few seconds and the yellow one with the plate should be making
his way out of the group and away from you. Chase him down then.
Tip 6:
If a Yakuza car with plates is speeding towards you, slow down so that when
you see him on the screen it is easier to ram him and not miss him. Slow down
when a Yakuza that is after you is heading your way as well to better judge
where to go in order not to lose a plate to him.
MISSION B-3
-----------
(Recover Microfilm from Exploding Dim Sum Stands)
Your objective is to recover four pieces of incriminating microfilms that are
stashed in four Dim Sum stands around the city. The mission might seem
difficult at first but it can be made very easy with the following tips. It
will also be necessary to use these tips when acquiring the secret vehicle for
on this stage.
Tip 1:
If you choose RESTART in the PAUSE menu because you run out of time or
otherwise, the locations of the Dim Sum stands remain the same. If you get a
Mission Failed or choose RETIRE from the PAUSE menu and reload the mission,
the locations of the Dim Sum stands will be randomized and different each
time. Use this to your advantage if you want a different set of locations.
Tip 2:
Press START to pause and in the PAUSE menu screen you can get enlarged images
of the Dim Sum stands that holds the microfilms. The surrounding will give you
a clue as to where they are.
Tip 3:
The arrow meters right beneath the timer clock in the top center of your HUD
or screen is your "hotness" meter in relevance to the Dim Sum Stands. The more
arrows you see the closer you are to the stand. When you see the meter go up
to level 4 you should be able to use the right analog stick view feature to
see where the stand is.
Tip 4:
The Dim Sum stands in question will have a very large colored arrow pointing
down at them on the screen. The color of any particular arrow matches those of
the sun umbrellas sheltering the Dim-Sum stands (i.e. Yellow, Green, Blue,
etc.).
Tip 5:
The stands are usually at or near certain locations even though they are
randomized every time you quit and reload the mission. Some spots are:
1. The Cultural Centre
(Area with the "Small Ben" clock tower and raised walkway by the waterfront)
2. The Wong Tai Shin Temple
(One of the 3 exits or near the exits at the temple)
3. Mongkok food stand alley
(Entrances to the long street with all the Dim Sum stands in the middle)
4. Peninsula Hotel
(Building near starting point with the square fountain in the indented area)
5. Kowloon Park
(The park a little ways in the peninsula to the left of Nathan Road, which is
the wide 6-lane road in the center of the peninsula leading inland)
6. Waterloo and Mongkok MTR stations
(Small Red edifices that rise out of the ground further in on Nathan Road)
7. Indented Parking Lot
(Parking lot where you find secret vehicle Car #B6 VAULTSAFE)
Tip 6:
This is the perfect stage to use the RESTART option. Scout out all four Dim
Sum stands by choosing RESTART from the PAUSE menu whenever time runs out.
After remembering all four locations RESTART again and easily get all of them.
MISSION B-4 ***(Hard)***
-----------
(Tiger Takagi photo shoot)
Tiger Takagi the Yakuza boss is attending a boat party at the JUMBO Seafood
Restaurant in Aberdeen tonight and you need to snap seven incriminating photos
of him with government and corporate officials. This mission is hard not only
because of the acrobatics that you need to accomplish with your vehicle but
additionally the physics models and properties of your vehicles make this
mission even harder than need be. Your helium filled vehicles with anti
gravity mechanisms for ground and magnetic mechanisms for water will give you
some hard time. As the first four photos are straightforward and easy after a
few tries I will only elaborate on the last three. Here are some tips also:
Tip 1:
The Super-Car ("Back To The Future" Delorean) or the Super-Buggy is probably
the best car in your garage at this point to use here.
Tip 2:
Sometimes the photo spots two through four are randomized after you RETIRE or
MISSON FAILED.
Tip 3:
The game gives you Time Extensions every time you snap a photo so you will get
more time as you go along.
Tip 4:
At certain spots it is better to drop in the water after you take the photo
since the game resets you back on land instead of the dry docks you are on.
Not all spots are like that though. For the (most of the time fourth) photo
spot where you have to go off a ramp and then bounce off a platform that is
slanted to the left this trick works. Also for the photo where you have to go
up a twisted wooden ramp and do a flip it works as well.
Tip 5:
Use your brakes and reverse gear wisely!
Here are the advice for specific photos:
Photos 2-4
For the one in which you have to go up a twisted ramp aim your vehicle towards
the left a little as you are going up the ramp to compensate the momentum for
the tendency to drop into the water on the right after landing.
Photos 2-4
For the one at the far right of this shore map, after you make the sharp left
and make it over the first jump off the ramp, brake and there are two paths to
choose from. Do not choose the one that is in front of you. Choose the one to
your left, which is a bit easier. You have to go off a ramp and bounce off a
second ramp so make sure you have enough speed. Now make sure you brake hard
after the bounce or else you will bounce and fly directly into the water. If
you fly into the water though, the game gives you a break here and restarts
you where you landed last. Make a hard left to reach the photo spot. Turn back
around and follow the only path out through a jump off a ramp. The drop in the
water trick will not work here.
Photo 5
This one is at the far left of your starting point for this mission and at the
edge of the shoreline here on the map. Go out on the wooden platform and then
go up this 1/2 half pipe like looking wall here and make a U turn to the left
at the top. Once you circle back down the wall on the other side of the
barrier dividing it, make another U-turn to the right and drive out to the
photo spot out on the dry dock. Turn around after the photo and drive back out
towards the Christmas trees to get off this area.
Photo 6
This one is near the starting point where you have make a large jump off a
ramp; to clear it drive out on the dry dock and make the right. Line the car
up and back up to the edge to get maximum boost for the launch. Then make the
jump and hope you clear it. Another way entering this would be to drive with
moderate speed so that you will clear the right hand turn but with no pause.
Then speed up for the jump. With either the Delorean or buggy you should be
able to hit the front of your vehicle on the opposite edge and do a flip. If
you are lucky you can make it across with a bounce and flip. One other way is
to make a hard right or hard left the instant when your vehicle is taking off
of the ramp and have your vehicle do a lateral spin in the air and land
sideways. Or alternately you can take off at a slight angle making the vehicle
nail the edge of the opposite end with a corner and bounce up onto the dock.
Photo 7 Final
This last photo is relatively easy compared to a couple of the others or if
you scout out the place where you have to go first. After you have snapped the
sixth photo and watched the cut scene with the speedboat, drive along the dry
docks until you go off the little ramp (with the bump that prevented you from
getting in earlier) and back onto land. Then leave the dock area by smashing
through the wooden doors that are located directly behind and to the left of
where you started this mission. (On the radar it is the opening between the
long blue and the long green blocks directly behind where you start) Make a
sharp 90-degree right after exiting into the streets and then basically follow
the red arrows in a left-right pattern until you reach a stretch that makes a
wide right. Follow this path along the shore and after the wide left you will
see a little hill to your right with a parking lot in front. Make the right to
go up the hill and go left where there is a fork in the road. Slow down and
make a left to reach a grassy spot at the edge of the Aberdeen shore some ways
down from where the JUMBO is at. Snap this last photo to complete the mission.
Note 1:
The spot is along the route of Entrance 2 to find the secret 4X4 for MISSION
A-4. It is in the grassy spot where you should watch out for driving into the
water when you go off the path. Refer to the unlocking secret vehicles section
for details.
Note 2:
You have to hurry a little because Takagi is leaving on a speedboat and if you
don't make it to the photo spot in time, Takagi will pass the spot and it will
be too far to take a photo and irrelevant of the clock you will fail. There is
however a small leeway because you can still take a photo of him even if the
speedboat passed the photo point a little with the help of telephoto lens (The
game takes care of that, don't worry).
MISSION B-5
-----------
(Organized illegal racing)
(a.k.a. "Hong Kong" Highway Battle 2 or Midnight Racing "HK Style" 2)
Some understanding cops organize street races at midnight. Win it to boost
your reputation among them. Race two laps in a tour around Kowloon against six
other vehicles. Your rivals will be sedans, taxis, police cars, and other cars
you see in regular traffic plus one boss car, which is usually your vehicle's
equivalent in the other Scenario. Including you, there are seven contenders.
Comes complete with arcade racing game style countdown numbers, countdown
camera angles, and countdown sound effects (Similar to Gran Turismo 3). A fun
and easy mission and there is even at least one big shortcut. It is located
after the Cultural Centre (Area with beige colored tiles by the ocean with the
Kowloon "Small Ben" Clock Tower). After that there will be 3 cargo docks
(simulating Ocean Terminal, Ocean Centre, etc.) to your left as you are
driving past them (The row of 3 rectangles that jut out into the water on the
radar). After that you will see Kowloon Park (Grassy park area) and instead of
making the hairpin U to the right to go around the park just drive right
through the park by making a 90-degree right hand turn at the red arrows.
Follow along the wall to your left and make a 90-degree left at the end where
it goes back out into the street. In the second lap, the computer AI will
compensate by slowing down or speeding up depending on your performance and
position after they enter their second lap. You will also get a Time Extension
for the second lap though you will not need it.
MISSION B-6 ***(Can Be Hard)***
-----------
(Plutonium pickup and disposal)
Notice the two typos in the second to last sentence in the briefing screen.
For this mission you have to recover and steal 3 sets of plutonium packs on
Hong Kong Island from the Yakuzas that stole it from the government in the
first place. You have to pick up the packs from mobile Yakuza orange dump
trucks and drop them off with government disposal teams non-consecutively.
This means you can pick up all three packs before dropping any off. But it is
not suggested, as there is a deterring feature against this called the Geiger
Gauge in this mission which will be explained later. Also make sure you stop
completely inside the lighted white cubes for drop-offs. The 3 locations of
the plutonium drop-off points are listed below. You do not need to follow the
order described below but it might be easier (see tips below). As there are
multiple ways to get to these points, you can have fun finding other routes.
The amount of plutonium packs you have dropped off / not yet done is displayed
in the lower right of the screen. O.K. means the ones you have finished with
so far. The biohazard radiation logo is how many you have left to do.
Tip 1:
There is a meter called the Geiger Gauge on your vehicles for this mission. It
is displayed under your Tachometer and Speedometer on your HUD. Whenever you
have a plutonium pack with you it will rise and when it reaches max level the
radiation level is maxed out and it's game over. It will however decrease
whenever you don't have a plutonium pack with you. Therefore it is advised
that the player drop off one pack before picking another one up. That is also
why if you complete the disposal at the Long Wharf beside the highway bridge
first it might be to your advantage. This is because the meter will start with
nothing and be almost at max by the time you get out there. With a near full
gauge you do not want to pick up another pack yet. You will need some time for
the meter to decrease and the long trip back from the wharf is perfect for
this. Also since the other 2 packs are pretty close together you will have
more or less 1/3 to a 1/2 of the meter filled when you are completing those
two deliveries. It will be to your disadvantage if you try to reach the long
wharf with a non-empty meter.
Tip 2:
The drop-off spots are purple dots that look like targets on your radar.
Tip 3:
The dump trucks will take a route towards you if you take too long to find
one. They will also travel in a relative circle in the downtown area.
Note: A lot of free space is on the map so feel free to find your own routes.
Drop off spots:
1. End of the Long Wharf Platform next to the Highway Bridge
This one is far so you either might want to do this first or last depending on
your preference. After picking up the plutonium pack from the truck near the
starting point (the red box on your radar when starting), make your way
towards the shore to the east (The shore on your upper left corner of your
radar from the starting position of the mission). From here, follow the wide
street parallel to the shore (still on your upper left on your radar) towards
where the truck came from. To clarify, this is the street where the electric
double decker trams are travelling on. At the next intersection, which is a
"Y" fork, make a left to go up the street that lead you up a small hill
diagonally. Follow this street until you arrive at a large intersection with
lots of vehicles waiting for the lights. Make a sharp left here and travel
down about 50 meters. Make a sharp right here to continue on a street that is
located in-between the two on and off ramps for the highway bridge. Make sure
you don't go up these ramps, they will lead you up to the elevated highway
bridge which will take longer. Follow the street a little until you see the
trees on the left of the street. Make a left out onto the grass. Once on the
grass bear right and go into the opening between the metal walls on the right
and the white concrete walls which are the struts of the elevated on-off ramps
on the left. Bear right and there will be a copper colored sound barrier wall
on your left. The circular should be on your right hand side now. Follow along
that wall and you will end up on a street. Make a sharp left there and follow
the street. You will go up an on-ramp that leads to the highway bridge. Do not
go all the way up the ramp onto the bridge. Instead at the top of the ramp
there is a fork to you left that leads directly onto the long wharf. Go
straight and at the end is the radiation team. Make sure you slow down at the
end or you might fly off after ramming the disposal team's trucks.
2. JUMBO Seafood Restaurant shore area (Boat full of lights in MISSION B-4)
This one is located basically at the starting point of MISSION B-4 (Takagi
photo mission). Pick up a plutonium pack from the truck near the circular or
near the HongKong Bank Tower (Skyscraper with a metal frame on the outside and
a lobby you can drive into). Travel on the street that is parallel and closest
to the shore. Go towards the center of the shoreline by making your way to the
double wooden doors which is located next to a "nick" where the street breaks
and continues after a small turn. If you follow the drop-off order suggested
it would be directly to your right when you see a building you are driving
towards that seem like a dead end (It has a very dark base). Bust through the
wooden doors and immediately to your right is the drop-off spot.
3. Under the Elevated Highway on the West Shore
This spot is very close to the grassy spot for the seventh photo in MISSION B-
4 and the Entrance 2 for the secret 4X4 in MISSION A-4. After coming back out
onto the streets and making a sharp right, head towards the west shore (Left
if facing the sea). Pick up the plutonium pack off the dump truck now
travelling on the wide street near the freeway near the shore (the one
surrounding the landfill for MISSION A-4). Now go towards the right bend,
which leads to the highways at the west shore of this map. Do this by
following the freeway bordering the shoreline and the landfill. This shore is
to the rear and right of you at your starting position for this mission. On
the radar this freeway is bordering a large dark green block (which is the
landfill). After making the left bend along the shoreline, you will see an on-
ramp to your left. Do not go up the ramp. Instead continue straight on the
freeway and around the ramp underneath it to your left is the drop-off spot.
MISSION B-7 ***(Can Be Hard)***
-----------
(Steal the Jade Cane)
Steal a Jade Cane from the Yakuzas, which might bring up some new leads, and
then escape. Fairly easy if you completed MISSION A-6 because it is located in
the same sewer tunnels. Except this time you basically have to go backwards
towards the goal, which is the starting point of MISSION A-6.
Section 1 (65 seconds given with Time Extensions for every room)
To open the path to the tunnels that lead you into each consecutive room that
leads you to the Jade Cane vault room just ram the Yakuza cars Destruction
Derby style in each room and demolish them. Due to the limited amount of space
offered in these rooms it might be easier to drive away from the cars after
the initial crash / pileup and wait at the walls away from them. They will be
aggressive down to the last car and will come after you. It is faster to let
them just demolish themselves by ramming into you. There are 3 rooms with
three, four, and five cars progressively and respectively in each. When all
the cars in each room is demolished, the entrance to the next consecutive room
will open. In the third room with five cars, when you dispose of them, the
entrance to the vault will open. Get the suitcase and drive back out to the
room with the five cars. Another opening to your right will open revealing the
path you used in MISSION A-6. Go into this entrance and follow the red arrows
for the path out.
Section 2 (60 seconds given)
There is a shortcut here in the first room with the zig-zag maze. After
entering the room and going up to the top of the first platform, instead of
driving to the left and into the tunnel in the wall, with some speed fly
straight off the platform to the path in front (a little to the right) and
beneath it. Finish this section by following the path and fly off of the last
platform into the next section.
Section 3 (20 seconds given)
The strategy for going back up the "Figure 8" is to go on the same route
detailed for MISSION A-6. I will defer any questions for this part to what is
detailed in MISSION A-6. Just follow the path to the left for easy reference.
You might need to hurry a little here.
Section 4 (160 seconds given)
Extra "lives" suitcases will not work for this section. In the first part of
this section, there are two driving styles to approach the elevator platforms.
The bold way is to drive off the platforms at high speeds and with some luck
or skill land on the next consecutive platform. The reason for this is that
when the vehicles leave the ramp at higher speeds they will remain horizontal
for a longer period of time and not tip over in mid flight and land upside
down on the next platform. The tradeoff is that it will be difficult to see
where the next platform is sometimes resulting in a miss and then a dip in the
water. The more cautious way is to wait for the platforms and leave the
platforms at more moderate speeds and time your jump so that the platform your
vehicle will land on is rising up to meet your vehicle. The tradeoff for this
is that it takes longer. Do not frustrate if your vehicle does a flip and land
upside down. Try the higher speed method described above if this way does not
work for you. Go forward after this section and remember the water dam half
wall in the sewer pipes at the end of your run. Try to go up and around the
wall "MIB" style except this time do not accelerate until the top of the ramp
leading down to the half wall. Watch out for exploding blinding barrels as
well. Also in this section Yakuza cars will come after you but overall they
shouldn't be much trouble except for the one at the water dam half wall. Make
the wide left at the end to reach the goal.
TIP 1:
The player will be given Time Extensions for each section completed.
TIP 2:
The player will be given six suitcases once you get the Jade Cane. They will
act like the TNTs in A-6. You can have five extra "lives" in the sections two
and three, but only if you fall into the water or get stuck upside down. Do
not time out. It will be an automatic game over.
MISSION B-8 Final ***(Can Be Hard)***
-----------------
(Yakuza showdown and Space Shuttle launch interception)
Note: The time given is cumulative meaning your time in the first part has a
bearing on the second part of the mission so finish the first part as fast as
possible. For this one it can be really easy or be a little difficult
depending on some luck and some skill.
Section 1 (195 seconds given)
After the cut scene at the beginning you have to demolish four unlucky Yakuza
cars in the Destruction Derby-like dome again. Here you can use the "follow me
into mines" trick detailed in Tip 1 of MISSION A-5 for the first two cars.
After the first two are destroyed the other two will drive away and not follow
you as much. Additionally, the player can "drop" pillars on Yakuza cars as
detailed in Tip 2 of MISSION A-5 as well. Chase them down and after all four
Yakuza cars are demolished the doors to the dome will open. Follow the red
arrows out of the place. Another cut scene ensues.
Tip 1: A 20-second Time Extension is given for each Yakuza Car demolished.
Section 2 (80 seconds Time Extension given)
Slow down at the top of the ramp coming out to avoid flipping over and make a
left at the exit. Now you have to stop the space shuttle from taking off and
also demolish two more Yakuza cars on the loose to get the Key Cards before
going there. The key point to getting the Keys is initial speed and avoidance
of the Tank-90s. As there will be multiple Tank-90s on the streets shooting at
you, it makes it difficult if you don't grab the keys fast. The Delorean would
be a good choice for this mission not only because of the speed but also
because it is smaller and lower (flatter) so tanks have a harder time shooting
you. Also because car weight has no bearing on your "bounciness" which is a
big factor considering the major problem of the tanks here. Once you are
spotted and hit by the tanks, they will not stop and will relentlessly pound
you with shots. As you know by now the cars you drive are filled with helium
or have anti gravity systems built in so once you get hit and start to bounce
it will be difficult and sometimes impossible to get out of the cycle. Now if
you are fast enough you should be able to catch the first car and demolish it
in a couple hits straight out of the ramp coming out of the dome. Now chase
the other car with the Key Card (yellow box) down to demolish it and acquire
the Card. To add to the confusion multiple Yakuza cars will appear in your
path to stop you by ramming into you and confusing you as to which car has the
Card Key. As I said if you are fast enough you can demolish both cars before
they reach the areas that have tanks and other Yakuza cars in them. Once you
are near tanks it will be harder, if not impossible, to finish the mission. So
try to get both Keys before you see tanks (The tanks are purple rectangles on
the radar).
Here is another method that needs less luck that I gleamed off of a message
board post (credits below) and tested as well. Once near the area with the
tanks in the city, instead of trying to chase after the Yakuza cars with the
Key Cards, travel parallel to them one block to their right. That way you can
avoid the tanks and some Yakuza cars that try to hinder you and slow you down.
Let the two Yakuza Cars with the Key Cards pass through this area while
travelling parallel to them and once you hit a dead end they will make a right
and come straight at you. Starting from here chase them down and finish them
off as they head towards the highway bridge. If you somehow got stuck and the
two Yakuza cars are way ahead of you on the bridge already, catch them on the
way back on the RIGHT hand side of the bridge where the traffic is coming
towards you. This is because they will make a U-turn at the launch pad area
and come back on the right hand side of the bridge.
Tip 2: A 20-second Time Extension is given for each Key Card-holding Yakuza
car demolished.
Just follow the red arrows to get to the space shuttle launch pad area. Or if
you can remember the way it is located in the middle of the bridge on the far
left (west) of the shoreline in MISSION B-6 (The plutonium mission). It is
also the starting point of MISSION A-9. Drive onto the ramp leading up to the
bridge, follow the bridge all the way to the midpoint of the bridge and there
is an exit to your left so stay in the left lane (The area is a huge beige
rectangle on your radar).
After passing the two Yakuza cars at the gates and making a sharp 90-degree
right there is a slope leading up to the launch pad area fading to the left.
Follow that up and once in the clearing where the launch pad is there is a
ramp going up the side of the structure to your left pointed to by red arrows.
Four Yakuza cars will be waiting but once you go up the ramp they will leave
you alone. Go up that ramp, follow it and there is an elevator at the end.
Press Y to go up. At the top, floor it and make the jump at the end. Hit the
Space Shuttle with Tiger Takagi in it and the mission ends.
I was lucky on my 3rd try (Got stuck bouncing around tanks on the 1st 2 tries)
to get the first car with 2 hits (multiple hits due to traffic in front of
him) and the 2nd one with a few more. (He was stuck in traffic as well) Then
after reaching the launch pad, as I was circling the launch pad for a way up
all the Yakuza cars there chased after me, missed me, and flew off the edge
into the ocean.
Addendum:
Depending on circumstances (Xbox system clock maybe?), the ending cut scene
might be nighttime instead of daytime.
MISSION B-9 Bonus Mission 1
---------------------------
(Collect boxes dropped from helicopter)
This one is just for fun and very easy. Just follow close to the helicopter
and don't stop or turn around for boxes that you missed as you will run out of
time and the boxes ahead of you will disappear over time as well. A Time
Extension of three seconds will be added to the timer for every box collected.
MISSION B-10 Bonus Mission 2
----------------------------
(Yakuza Fun Time on the Wharf)
This mission is just for fun as well. Meant specifically for the Tank-90, this
mission is truly a stress reliever if using the tank. Use the Tank-90 you just
acquired from completing MISSION B-9 and blow all the Yakuza Mercedes off each
of the wharves. You are located at the 3 docks / wharves mentioned in the
shortcut for MISSION B-5 that sticks out into the ocean. Follow the arrows and
travel to all three wharves to dispose of all the Yakuzas easily. All the
Yakuza cars on the first wharf will have drivers and will charge at you. On
the second wharf, only the initial two Yakuza cars will have drivers, the rest
will be immobile (without drivers), and a few in harder to reach places if not
using the Tank-90. On the third wharf all the Yakuza cars will be immobile and
will take some platform game skills to reach if not using the Tank-90.
Tip 1:
There are immobile Secret Bonus Police Vans on each of the three wharves that
gives the player 30 second Time Extensions each when pushed or blown into the
ocean. One van will be available for each wharf and they are on small elevated
ramps next to crates on each of the three wharves. They are located as
follows:
Wharf 1: To the left front of the wharf from your starting position.
Wharf 2: Directly to your right beside the warehouse as you enter this wharf.
Wharf 3: Directly to your right on top of the small ramp between the crates as
you enter this wharf.
Tip 2:
Each Yakuza car destroyed will give you a Time Extension of 15 seconds.
Tip 3:
The first wharf completed will give the player a Time Extension of 100
seconds. Combine that with the 15 seconds of the last car destroyed for 115
total. The second wharf completed will give the player a Time Extension of 50
seconds. Combine that with the last car destroyed for 65 seconds total.
Tip 4:
The tank might be hard to maneuver at first if you have never used a tank in a
game before, but even then you will get used to it after awhile. Just look at
your cannon to see which way you are driving towards or away from. The cannon
points at the direction you are moving towards or away from.
==============================================================================
6. UNLOCKING VEHICLES
==============================================================================
At the offset the first two vehicles for each scenario (Car # A1, A2, B1 and
B2) are given. For some other vehicles by completing certain missions they
will be unlocked. For certain "secret" vehicles that needs to be unlocked you
will need to reach the vehicles, touch them, and complete the mission it is in
as well in order to acquire them. That is why it might be easier to finish the
mission they are located in one time first before attempting to acquire them.
They appear as a blue "?" on your radar. Once seeing the vehicles in sight you
will see a "?" over the top of them. After activating them for acquiring by
touching them, the "?" will disappear from above them and from the radar. You
only need to touch them; you do not need to demolish them. Following is the
list of requirements and directions for acquiring the secret vehicles in the
game:
------------
| SCENARIO A |
------------
--------------------------------------------------
CAR # A5: UNLOCKING DRAGON-SPL (Red MR sports car)
--------------------------------------------------
Complete MISSION A-1.
----------------------------------------------------------------
CAR # A3: UNLOCKING BIG-4WD (Police 4X4 Big Wheel Monster Truck)
----------------------------------------------------------------
MISSION LOCATION: MISSION A-4
This vehicle might be the hardest to unlock due to its location in MISSION A-
4. To attempt this, perfect the technique for demolishing the giant truck
first then once you can destroy the truck fast hurry to the following
location. The truck is down in a sewage pipe inside the hill directly to the
left of the starting point. If you use the right analog stick "view feature"
you can see the hill directly to your left from the starting point. From the
starting point go left a little (not towards where the Truck is going) and
down the slope the truck will come back towards you on. You will see metal
barricades to your left. Go through these and make a sharp 90-degree left. You
will see a low concrete wall some ways ahead. The dirt road bends toward the
right but you will ignore that and attempt to go over that low concrete wall.
Now drive straight down this dirt stretch with some speed and use the little
dirt incline to bounce over the low concrete wall directly in front of you
(the wall, just like the road, is slanted and fading from the left to the
right a little). You will land in a grass area with a small concrete ramp. Go
up and there are two elevator shafts. Drop down either one but it will reset
you back to the top if you do not land upright at the bottom. Now drive out of
the elevator platform and make a left. Follow the sewage pipe and the 4X4 will
be on your left in the lower level a bit in. Turn around after touching it and
head back to the elevator and press Y to go back up. Then go towards the
construction site and go up the secret ramp to finish the mission. Time might
be tight so you might want to perfect the "2 hits on the first slope and ramp"
move.
Alternate Route
There is a second way in and out of the sewage pipe where the 4x4 is located.
This 2nd opening into the sewage pipe is at the other end of the pipe (The 4X4
is located in the center of the pipe). I will give the pros and cons and
directions for the location of the entrance and leave it up to the player
whether or not to use it and if used whether to use it as an exit or entrance.
It is easier driving but located farther than the elevator entrance previously
mentioned.
*****Advantages of using it as an ENTRANCE*****
You won't need to make the small jump at the low wall (for those that have
problems with it) and also no fear of multiple resets at the top of the
elevator shaft if you end up landing upside down every time after dropping.
*****Advantage of using it as an EXIT*****
There is no long wait for the elevator to slowly bring you back up as well as
no risk of landing upside down while bouncing your way back onto the roads
once you get off the elevator.
*****Directions from the Starting Point*****
Initially this follows the same path as the low wall jump route. From the
starting point, go left a little (not where the Truck is going) and down the
slope the truck will come back towards you on. You will see metal barricades
on your left. Go through them and make a sharp 90-degree left. Now instead of
making that hop off the road, follow the road a little and after the bend to
the right there will be a row of metal construction barricades on triangular
struts on your right. Go through those and follow the path to the right a
little until you break the barricades at the end and get off the dirt road and
onto the paved streets with traffic. Make a soft right to follow the road and
bear left on the road. Soon you will see an exit off to your left. Take the
exit and go up the hill a little. You will see another exit off this hill path
to your left that is covered with grass (If using as an entrance slow down
here as it is very easy to drive off the road and straight into the water if
going too fast). Go onto the grass and follow that path onto a dirt road
leading down into the sewer. Break the wooden barricades at the end (Slow down
here if possible as well) and make a 90-degree left and a small drop into the
lower level of the sewer pipe. Follow the pipe and the 4X4 is in front of you.
--------------------------------------------------------------------------
CAR # A6: UNLOCKING TAXI (Red Hong Kong Island and Kowloon Medallion Taxi)
--------------------------------------------------------------------------
MISSION LOCATION: MISSION A-7
This vehicle is very easy to obtain. During the first part of the race ram the
enemy until he has only one more hit left to be defeated. Drive ahead of him
and eventually after you drive off the highway and pass through the narrow
alleys you will see the "?" inside a building to the right of the street
you're driving on. Go through the opening by breaking through the windows and
inside the atrium you will find the Taxi. Come back out on the street to wait
for and finish off the other car.
------------------------------------------------------------------------------
CAR # A7: UNLOCKING TIGER-SPL (Black MR sports car with rocket engine on rear)
------------------------------------------------------------------------------
Complete MISSION A-8. Notice Tiger Takagi still driving it.
----------------------------------------------------------------------
CAR # A4: UNLOCKING AUV (Army APC with police insignia and logo on it)
----------------------------------------------------------------------
Complete MISSION A-9.
------------
| SCENARIO B |
------------
------------------------------------------------------------------
CAR # B5: UNLOCKING SUPER-CAR (Delorean from "Back to the Future")
------------------------------------------------------------------
Complete MISSION B1. The Union Jack on the roof of the car is a reference to
Hong Kong used to being a British colony. It might also refer to the fact that
the car looks similar to a Lotus Esprit, which is a British car.
--------------------------------------------------------------------------
CAR # B6: UNLOCKING VAULTSAFE (Armored van with "Vaultsafe" logo on front)
--------------------------------------------------------------------------
MISSION LOCATION: MISSION B2
This one is easy to find except you have to complete the mission, which can
vary in time depending on your performance on not getting your recovered
plates stolen. If you follow the advice given for this stage though, it should
be fairly easy. From the starting point of the mission it is located at the
top of the map on the north border street. It is to the right of the starting
point and near the center of the map (You start in the left side of the map).
If you head directly north and reach the northernmost street, make a right and
it is a few blocks down the street. It is inside a small indented parking lot
to the right hand side of the street.
------------------------------------------------------------
CAR # B3: UNLOCKING BIG-TRUCK (4X4 Big Wheels Monster Truck)
------------------------------------------------------------
MISSION LOCATION: MISSION B-3
This one is even easier to obtain. The "?" on you radar is directly to the
left of where you start. Make a left turn and immediately at the next block
make a right. Ahead to your left there is a metal ramp but it is facing the
other way. Go to the end of the block (So that you can get enough speed
because you need to make a jump at the top of the ramp) and make a U-turn to
face the ramp. Now drive up the ramp with some speed and make the small jump.
Drive along the balcony and break through the windows to get to the corner of
the block. The Monster Truck is at the end of the balcony in a little area to
your right. For people that have trouble finishing it in time after getting
the 4X4, read the advice above for this mission.
-----------------------------------------------
CAR # B7: UNLOCKING YAKUZA-CAR (Black Mercedes)
-----------------------------------------------
Complete MISSION B-8. Notice the unmodified character models. The Yakuzas are
left in the car and the one on the passenger side even has a gun sticking out.
------------------------------------------------------------
CAR # B4: UNLOCKING TANK-90 (Tank with cannon turret on top)
------------------------------------------------------------
Complete MISSION B-9. Press Y to fire the cannon. Hold Y for continuous fire.
The tank controls are similar to those of tanks in videogames. The cannon
point towards where you will move towards or away from, so just point your
cannon in the direction you want to go to or away from. The steering controls
will turn the turret left and right but will also act as your directional
rotation for the treads on the bottom. If you want to make a tight turn stop
and turn the turret first to point towards where you want to go. Try this
vehicle for all earlier missions to have some fun with the cannon.
----------------
| BOTH SCENARIOS |
----------------
---------------------------------------------------------------------
UNLOCK THE USE OF ALL VEHICLES IN YOUR GARGAGE FOR THE OTHER SCENARIO
---------------------------------------------------------------------
Complete all 20 missions. Incidentally if you have not acquired some or any of
the secret unlockable vehicle(s) hidden in certain missions, you might want to
try to use a vehicle from the other Scenario to get the missing secret
vehicle(s) you still have not unlocked yet. Some missions are easier with
certain vehicles (i.e. Tank-90 for MISSION A-4).
==============================================================================
7. UNLOCKING NEW CAMERA FILTERS FOR REPLAYS AND IN-GAME
==============================================================================
You can unlock camera filters both for replays and in-game use by completing
Missions A-9, A-10, B-9, and B-10. There are 16 filters in total to unlock
with each of these missions unlocking four filters each. Scroll through the
filters unlocked during replays and during gameplay by pressing DOWN on the D-
pad. During both the game and replays the number of the filter activated is
displayed in the bottom left corner of the screen. To switch the filters off,
scroll through until it displays NONE. To activate auto filter switching,
scroll until it displays AUTO.
==============================================================================
8. UNLOCKING EXTRA CAMERA ANGLE FOR IN-GAME
==============================================================================
Complete all 20 missions in HARD DIFFICULTY with HEAVY TRAFFIC. Push UP on the
D-pad to scroll to this camera angle during gameplay. You will unlock the
auto-switching scenic camera angle (GT-3 style angle) for In-Game use. Not
very useful but fun nevertheless. Reminiscent of the second controller port
camera trick for Crazy Taxi for the DreamCast. Combine this with any camera
filter (detailed above) for a powerful demonstration of what the X-box can do.
==============================================================================
9. REPLAYS
==============================================================================
Aside from the unlockable camera filters mentioned in Section 7, during replay
press UP on the D-pad for camera change. It is possible to toggle between the
Behind-the-Car view, the Above-the-Bumper view, and the auto switching Scenic
view (similar to angles Gran Turismo 3: A-spec).
There is only a certain amount of memory cache the game allocates to replays.
Therefore if your gameplay time is extended (taking too long to finish the
mission) the amount of replay video stored in the cache might be cut at the
end of your missions. In other words if you want to watch all of your gameplay
during replays, get better and finish the missions faster.
==============================================================================
10. Q & A
==============================================================================
Q: Can this game use the music stored on the Xbox hard drive for game music?
A: No.
Q: Is it 'like' (blah blah "insert game name" blah blah)?
A: No. The only game(s) that is (are) similar to it is the Runabout series.
Incidentally some of the staff that worked on this game are from the staff
that made the Runabout series.
Q: Is there a Multi-player option?
A: No.
Q: Is there Manual Transmission for the vehicles?
A: No.
Q: How long does it take to completely finish this game including all secrets?
A: On an average, no more than 10 hours on Normal. Faster times are possible.
Q: Can this game be completed in under 2 hours?
A: Yes. I totally completed Hard Difficulty with Heavy Traffic in 1:42.
Q: Why is this game so short?
A: It's an arcade style game.
Q: Are those "secret" numbers on the signboards on certain stages?
A: Just fake phone numbers and email addresses of the companies advertising.
Q: Rent or buy?
A: Up to your budget. If you can afford a short but fun game, buy it.
Q: Is the story or plot deep or interesting?
A: It's an arcade style game. Not much thought is put into the script.
Q: How much destruction can be done in the game?
A: Humans run away or press up against walls. Some parts of buildings like
scaffolds and certain windows can be knocked down and broken. But trees and
lamp posts can be driven through with no collision detection. Certain objects
that look breakable, like low concrete barriers, cannot be broken.
==============================================================================
11. CREDIT
==============================================================================
Thanks to:
ir8prim8 for providing Tip 1 for MISSION B-2
erasmus for providing the Tips 5 and 6 for MISSION B-2
Chris Schmidt for providing IN-GAME CAMERA FILTER info
postmaster bates for providing alternate method for getting Key Cards in B-8
ReaKtioN for providing info for testing for Section 8: Unlocking Camera Angle
==============================================================================
12. Revision History
==============================================================================
Version 0.1: Initial Build - 02/10/2002
Version 0.2: First Revision - 02/12/2002
Corrected and added info for Unlocking Camera Filters Section
Corrected Unlocking Vehicles Section info for Car #s A-5 and B-5
Corrected Unlocking Missions Section: Missions 1 through 4
Info added for MISSION A-8: Ramp
Info added for MISSION B-4: Photo 7 Directions
Info added for MISSION B-5: Contenders, Laps, and AI Compensation
Info added for MISSION B-6: Drop-off Location 3 Directions
Info added for MISSION B-7: Shortcut and Yakuza Cars Strategy
Info added for MISSION B-8: Method 2 for Key Cards acquiring
Info added for MISSION B-9: Time Extension
Info added for Car # B4: Continuous Cannon Fire
Info added for Unlocking Cars for use in other Scenario
Info added to Q & A
Added Section 9: Replays
Added Section 12: Revision History
Addition in Credit Section
Version 0.3: Second Revision - 02/15/2002
Info added for BASIC TIPS: Damaging opponents' vehicles
Info added for BASIC TIPS: Powerslide maneuver
Info added for MISSION A-5: Tip 2 - Pillar Drop
Info added for MISSION A-5: Tip 3 - Time Extension
Info added for MISSION B-3: Tip 4 - Arrow / Umbrella Colors
Info added for MISSION B-6: Tip 3 - Dump truck route
Info added for MISSION B-6: More details for drop off locations
Info added for MISSION B-7: Section 4 Elevator Platform
Info added for MISSION B-8: Section 1 Pillar Drop
Info added for MISSION B-8: Tip 1, Tip 2 - Time Extension
Info added for MISSION B-10: Tip 1 - Bonus Time Extension cars
Info added for MISSION B-10: Tip 2, Tip 3 - Time Extension detail
Info added for Car # B4: Maneuvering tips
Info added for Car # B5: Union Jack origin
Info added to Q & A
Sectionalized MISSION B-7
Sectionalized MISSION B-8
Added Section 8: Unlocking Extra Camera Angle for In-Game use
Addition in Credits Section
Various typography errors corrected
==============================================================================
13. LEGAL
==============================================================================
This document is for private and personal use only. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the above copyright notice appear in full. This document
is NOT to be used for profitable/promotional purposes; this includes selling,
given as a gift, being used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. in ANY way.
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