Star Wars Obi-Wan
Only for Xbox
By
Wassup1444465
March 22, 2002 Version 2.1
This FAQ/Walkthrough can only be posted on GameFaqs.com, neoseeker.com,
http://dragonwizard777.tripod.com, or. Geocities.com. E-mail me at Wassup1444465@Aol.com. Remember to make the subject Obi-
wan, or it will get deleted.
Copyright 2002 Wassup1444465
Rules for E-mail: no spam.
Include a subject called star wars obi-wan
Nothing in the walkthrough already.
Sites that can post this: www.GameFAQs.com and www.neoseeker.com
____________________________________________
Version History: 1) December 28, 2001: Started FAQ
1.1) December 29, 2001 Added combos, and more in the walkthrough.
1.2) December 30, 2001 More in the walkthrough, combos, and Darth Maul
1.3) December 31, 2001 More Darth Maul, procrastinating in walkthrough,
created FAQ
1.4) January 26, 2002 Updating FAQ to my point in the game. I completed
the Jedi Arena Section.
1.5) February 14, 2002 There is rumor about unlocking Darth Maul and
Yoda for Jedi Arena. I'm posting it with huge credit. I added a new
section to this guide. And another. Added the chapter and mission
titles. Even corrected many mistakes. (Maybe now I will get put on
gamefaqs)
1.6) February 15, 2002 More in walkthrough
1.7) February 23, 2002 Another section added. Walkthrough finished!
Hoorah. Just as a present, I added the order the shields go out in
Valuable Assistance. They may be different from your game, but they
probably aren't.
1.8) February 28, 2002 DM strategy under each level added, and I added
new section. Val. Assistance is 2:30, not 1:30.
1.9) March 4, 2002- I added Jedi Battle strategies taken from my in
Depth FAQ. I also stated which sites can use my FAQ.
1.10) March 16, 2002- I received a comment about something to change.
Well, I changed it. That person gets into the credits. I also added the
enemy tactics from my other FAQ. I started doing some of the medals in
the walkthrough.
2.0) March 20, 2002 I added some neat glitches.
2.1) March 22, 2002 I made two new sections, and worked on the
walkthrough a bit, adding a few more medals. I added another site
allowed to use this.
____________________________________________
Table of contents:
1) Basic Skills and Strategy
2) Combos
3) Allies
4) Common Enemies (See the word common?)
5) Powerups and Medals
6) Way too Many
7.1) Advanced enemy tactics
7.2) Intermediate enemy tactics
7.3) Beginner enemy tactics
7.4) Special enemy tactics
7.5) Next Generation Warrior
7.6) Back-Up tactics
8) FAQ/Walkthrough
9) Codes and Rumors
10) Glitches
11) Darth Maul Strategy
12) Jedi Arena
13) Credits
14) Legal Stuff
____________________________________________
Basic skills:
Left Trigger: Force button. Access force attacks.
Right Trigger: Locks onto enemy. Useful in repelling bullets.
A Button: Jumps. Use with the force attack in order to jump higher.
B Button: Acrobatics. Use with force to blast MOVEABLE objects away, or
at enemies.
X Button: Crouch. Use with force attack to pull BLASTERS away from
enemies.
Y Button: Opens doors. Use with force attack to throw enemies off the
edge.
White Button: Hold it to look around with out moving. With force attack
it slows time temporarily.
Black Button: Turns you around fast. Works in force jump.
Right Thumb Stick: Controls light saber swing. Force power enhances it.
Left Thumb Stick: Steers Obi-Wan
Direction Pad: Uses inventory item. Turns light saber on and off. (Keep
it on all of the time.)
____________________________________________
Combos: Using the force with the light saber makes the attack stronger,
but uses force energy (blue meter). All force attacks (such as the
force + A button) Use the same energy. I like to slow down time and
use the light saber for a cool, Matrix like affect. If you have full
force power, and get near an enemy, push up on the right thumb stick,
you will automatically trip the enemy, and stab down on him. A touch R
rated, it works well. My favorite combo of all is to use the force and
Y button, which pushes the enemy. If he falls, run to him, and swing at
the ground. In chapter 2, you will be able to defeat the armored
enemies quickly with this move. Try to pull guns away from the enemy,
and run up and hit them. They'll be easy to defeat with no gun. You
could also pull the gun away, and (while keeping the force button down)
hit the enemy with your saber. This next one is need in the game. Hold
down the force button, and push the right trigger into the controller.
Don't jam it, just do it so it clicks. This throws your light saber.
Steer it with the right trigger, holding the force button. When you
need it back, just let go of the force button. You can block with the
light saber if you push down when someone swings or shoos at you. It
repels bullets, and stuns the enemy.
In chapter five, if you use the attack on a droid, it may kick him into
the wall. It does the same thing.
Send me your combos at wassup1444465@aol.com. I'll give you credit for
them.
Allies: Resistance fighters: These guys can be your best friends. Keep
them alive, but stay out of their fire, because it can hit you. They
are very common in Betrayal.
Jedi: Eeth Koth and Plo Koon appear only in one level to help you
(aside from Jedi arena). Qui-Gon Jinn helps you in several, but dies at
the end of the game. These guys are not damaged by your attacks; so
don't worry about getting to close.
Captain Panaka: One of the resistance fighters, his cousin once knew a
Jedi. He will do anything for the Queen.
Queen Amidala: She does some help in the level where you have to help
in the pilot hanger (I think that's her. It may be Asha.) You protect
her in one level.
Asha: A palace servant, she is glad to be of any assistance to you once
you save her life.
Common Enemies: Droids: There are several types of these droids. The
regular droids, and the droids with the red stripes usually use guns or
electro blades, except for when you take those weapons away. Then they
will use hand-to-hand combat. Droids with blue stripes always use this
combat. Small droids which yell terminate are suicide droids, and blow
up n your face. Force push them away, and use them against the other
droids. Not as small droids will attack with explosives, but if you get
close, they don't shoot. The tallest will do the same thing, except
they are huge, on four legs. Getting close to attack works well when
against them. Assasin droids have similar armor as the Jin'Ha, so use
good combat tactics on them.
Jin'Ha: Heavily armed, they come in the similar varieties as droids,
and are armed with cortosis, which can withstand your light saber.
Black Heth Thugs: One to two hits from the saber will destroy them.
Powerups and Medals
Health Powerup: Green with metal rings around it. Restores some of Obi-
Wan's health.
Full Health: Green with metal rings and flashing energy. Restores all
of Obi-Wan's health.
Invincibility Powerup: Purple coin Obi-Wan becomes temporarily
invincible.
Unlimited Force: Temporary unlimited force power.
Medals: They are just there to get, with no secrets in them.
Exploration: Find several markers in a level to get this.
Force: Activate the force several times to get this.
Light saber Accuracy: 100% accuracy earns this one.
Live: Win the level on your first try.
Time: Available only after you have gotten the other levels in a level.
Beat the clock to earn this.
Way too Many
So there are too many droids, and there giving you problems. You almost
broke your controller when you through it, but fixed it. You want tips
badly. Here is where I will put the tips, according to the enemy.
Jin'Ha
These bad boys have manufactured some good weapons, so you need to
steal them. In large groups, however, if one has grenades, lure
everyone to one spot, and jump out of the way when he shoots. Everyone
else gets damaged, but not you. This makes it easier to attack them.
When they all have no guns, just swords, use the force and to the left
or right on the right thumb stick. It can take out many at once. In
escape, however, you may just want to run, and avoid combat until the
end.
Droids
When grouped with regular droids, you may want to do one of two things.
Just reflect their bullets, or use a force to the side light saber
attack. Either works.
Assassin Droids
Keep full force power, and super force attack one of them, and then let
your force recharge while defending yourself and repeat for all
remaining droids.
Suicide Droids (The ones yelling terminate)
Either throw your light saber from a distance into them, or force push
them into one another. If there are many other droids hanging around,
throw the suicide droids into them.
Tall and Short Explosive Droids
Get as close as you can to one, and hit it as fast as you can until it
dies, and then go to the next.
Black Heth Thugs
If any have explosives, lure them all to one spot, and let them throw
the explosives. For the small fee of energy, they all die. If they all
have swords and clubs, concentrate on one, kill him, and turn around
and kill another. Steeling their blasters, or reflecting their shots,
are both also good ideas.
Advanced Enemy Tactics
You are advanced when:
You can beat many enemies at once, and want all of them to fight you.
That's right, every last one of them.
You want the Jedi Council to assist them in that action.
You are so good with the force you should take Yoda's place.
You know when to conserve force power.
You know every aspect of the game, including where the enemies hide.
You never scramble around looking for health.
You want me to stop giving away all of the good parts of the game.
These are special tactics chosen specifically for advanced players:
Charge Supreme 1: Instead of running form the enemies, you charge like
there is no tomorrow. Doing this, if you catch them off balance, you
can probably take them out at once.
Charge Supreme 2: Get a good distance from the enemies, throw your
saber at them to hit them, and run up to them, catch the saber, and hit
them all hard and fast. You mess this up, and you probably will die.
Charge Supreme 3: Do the same thing, except jump when catching your
saber, go into slow motion, and nail a jump attack followed by a force
attack.
Intermediate Enemy Tactics
Rating:
You are decent at the game.
You find enemies aren't bad problems.
You've beaten the game once or twice.
You know most of the secrets, but still wonder about a few of them.
The informant level no longer scares you.
These are the special tactics chosen specifically for intermediates:
Swerve and Strike 1: Lock onto your enemy, and then swerve to the right
or left, and strike them at their side.
Swerve and Strike 2: Lock onto your enemy, and then throw your saber,
hit them, and catch, following up with a block and strike.
Swerve and Strike 3: Lock onto them, do the same thing, except this
time use a force attack after you throw it, and then follow up with a
block, and go backwards to stay on balance.
Beginner Enemy Tactics
Rating:
You just got the game.
The levels scare you.
There are too many enemies.
You can't beat the informant mission.
Tactics specially chosen:
First of all, see the tactics section.
Acrobat 1: Use the acrobatic button to dodge attacks, and make your way
through the level without killing enemies.
Acrobat 2: Do the same, only this time, throw items to clear more of an
area with fewer enemies.
Acrobat3: The same, except stop to get some health when you run low,
and reflect the bullets.
Sorry, but the tactics for the beginners are a little less, well,
aggressive, but they do work.
___________________________________
Special Enemy Tactics
Note that in this section, the tactics are named after the members of
the gamefaqs.com board users who helped me, or just became friends.
Willow Womper 1: This tactic requires precise timing. You first attack
one opponent, and the second you finish, turn around with the black
button while swinging, hit your enemy, and when they are stunned from
the blow, force swing again, and take them out.
Willow Womper 2: The other version requires you to fight a group of
enemies, but without the force attack. From there, you do one of two
things. If there are more enemies, and you have low health, you force
attack, then jump attack, force push, and charge them and finish them
off. If you have high health, you force push them, charge, throw your
saber, jump, flip backwards, get them chasing you, and then turn around
while using the force swing to take them out by surprise.
Darth Maul 4 and Back: From the start, jump, retract your saber, land,
and use a force attack. The reason to retract your saber is that it is
more of a surprise to the enemy when it comes out, and then tend to
have a slow reaction.
Darth Maul 4 and There: Charge your foe, force push him, corner him,
and swing like heck. From this they may not attack as much, because if
you are furious when you see him, and can't control your anger, you
will be attacking him too much for him to counter. After a few swings,
back off, then, retract your saber, and throw any objects at him. If
there are none, don't retract it; just continue with any other tactics
I posted.
Obi-Wan Kenobi Pince (M-3): With this, you have to be very good with
the saber, and agility. Since there is only one of you, this is hard.
You have to run up to your opponents, attack, jump over, get them from
behind, turn, and turn again, hit them, jump over again, throw your
saber, force push them, charge, hit, jump over them, and kill them with
a force attack. It is very complicated, but is hard to defend, so it
can work.
Obi-Wan Kenobi Pince (M-5): Do the same thing, except instead of
jumping, charge, and then do acrobatics, and don't swing at them from
behind, but do an acrobatic, turn, and then while you charge swing, and
then do the jumps as stated before. This creates a new balance of
tactics, and if you can dodge the counter attacks, you will prevail.
Quiz Kid Puzzle: You have to be able to confuse your enemies with this
tactic. First, you must run around your enemies as if you were herding
them. After a few laps, rush to the center, jump, land turn, and throw
your saber. Back off with acrobatics, catch the saber, charge halfway,
throw it again, and continue to run, catch it, and finish with a force
swing. If it doesn't get rid of everyone, charge the remaining enemies,
jump, turn, and then swing at whoever gets in your way. Flail around,
and concentrate on the last enemy. This is the only time you should
resort to being reckless, so have fun. Kill the last enemy however you
want.
Quiz Kid Riddle: Here, you have to watch the patterns of your enemy.
What you do is you watch how they charge, what their dominant hand is
(block an attack), and where they charge from. You are solving the
riddle. If they are lefties, and charge from the right, lock onto them
with the right trigger, jump to the right, and before they hit, either
before them, block, or evade the attack. If the are righties and charge
from the left, lock on, swerve there, and do the same thing. If a
righty charges from the right, throw your saber, lock on, swerve right,
jump over them, and hit them. Same with the lefties, except to swerve
left.
CJayC Swing and Slam: He didn't help, but I thought that he deserves a
tactic named after him. Anyway, what you do is you throw your saber,
slow down time, catch it, and watch your enemies. If they attack,
quickly jump, and then fall with a swing, followed by a charge, and
then jump, and swing from behind. If your enemy manages a hit, retreat,
then turn, start the swing, but jump before it hits him, land, and nail
him. If it turned out he was caught off guard expecting a hit, then
good. If not, follow up with good swings, and send him into the
gamefaqs.com banned user list.
CjayC Swing and Nail: Oh boy, your opponents better be looking out, or this is an instant defeat
for them. Charge, swing, turn, jump, turn swing, force push, throw your saber, charge, catch,
swing, and finish up with cornering them and a slow motion final blow. They can be easily
defeated like this.
Supernova Neon- First, do the slow motion glitch, mentioned in the
glitch section. Then, as you are fighting, pick up a health pack. Jump
your enemy while you pick it up, turn, throw your saber, and then catch
it and strike. You will have glowed, and maybe taken out your enemy to
make it look cooler. Another thing to do like this are to throw, catch,
retreat, and while still glowing, charge and slash.
Super Nova Switch- This only applies to the level you and Qui-Gon are
both on. First, get your enemies; each of you should have one. Then, as
you fight, pass him, and let him take your guy while you take his. This
throws your enemies off-balance, allowing you to take small damage.
Super Nova SN Sneak Attack- First, hide from your opponents. If there
are two, throw your saber, and hit one, but remain hidden. The other
one may look confused or won't even notice. This is the chance to
attack. Hit the other enemy hard, and if anyone jumps you, use a force
and to the side swing while turning to cover a good amount of area.
This may not work if your opponent does notice, in which case, resort
to another tactic. You should always have back-up tactics.
BB Blast- Start by rushing your enemies, and then attacking, but
jumping back while throwing your saber. Catch it, then charge, jump
while swinging, purposely missing your opponent. Provoke him, then
swing hard. If he lives on, dodge his attacks, and wait for a good
opening, and finish him.
BB Bash- This time, charge your enemies, and then throw the saber.
Catch it, swing with a turn around, charge one enemy, and then take a
group out with a force swing. This may require back-up tactics.
Next Generation Warrior
You've achieved this rank when:
You want all droids to have DM's skill.
You want to the Qui-Gon missions by yourself.
You want to hijack the entire Federation craft.
You scream when machine-gunning enemies as if you were in Pearl Harbor
in WW2.
You use the force to use the controller, and turn the Xbox on and off.
You get hit and shout, "Bring it on!"
Xbox Generation Warrior: This tactic is for pure pros. You must charge
a group of enemies, but stay in the center of them. Fight each one of
them off, or two at a time. The trick is not to use force attacks, but
to make good use of the acrobatic button and black button. With those,
you can take out a group of enemies the quickest, and if you dodged
right, with little damage.
Next Generation Xcube2: To pull this maneuver, you have to be a skilled
fighter, and use the coolest looking skills. Charge the enemies, and
use everything you learned against them. Let them team up on you; just
use the slow time button to see when they attack. Basically, jump their
attacks, and use acrobatics in order to dodge the bullets. Throw any
object you can, and throw the enemies against the walls. This tactic is
best on the Jin'Ha levels, and is a good challenge.
Next Generation Warrior- Charge your foe, but jump them at the last
second. Get them to chase you, and when they get close, turn and swing
as fast as you can. Then, turn again, and take them out by getting them
surprised, however you like to do it. Block every attack they throw at
you, and counter with your own. If there are many enemies in the area,
then take them out one by one as best you can.
Back-up Tactics
These tactics are designed for when your enemy ambushes you, or another tactic doesn't work
out. Every attack should always have a back-up, so be sure to remember these.
Xbox Volt and Jolt- This is pretty basic. When you are ambushed, change to another tactic, and
mix it up with this. First you jump, then land and swing, followed by a throw, a swerve, and a force
swing. Run from your enemy, turn, and hit it, and then force swing the ambushers. If they don't
die immediately, then keep force swinging until they do. This works well if battle droids call for
back-up, throwing you off a bit.
Mr. Elf- Say you couldn't distract a droid, and he attacks. What do you do? Simple. You just
calmly attack. But if there are many bad guys, then you need different thinking. Since your cover
is blown, you have to take out many enemies at once. First, do half of one normal tactic, and then
a quarter of a super tactic. Then, force swing at the remaining enemies, and take them out. Turn
and swing in case you missed any.
Lopper the Looper- With this back-up, you need to be quick. First, you need to charge the center
of the enemies, and then run to the outside. Run in one circle around the foes, and then charge
and force swing, followed by a jump, and a hit. Then, go on the outside, and throw your saber at
the center of enemies. Finish off any lucky remaining bad guys off with a good few swigs.
FAQ/Walkthrough
Note for DM times: The battle arenas just require blocking, and fast
attacking, for when there's an opening. The training droid just needs
to be pushed down, and then whacked at. In Royal, just let people kill
theirselves, and then attack. Kill Adi-Galia right away, though.
For accuracy medals- In some levels, there are items you can hit to
increase your accuracy. The pots in the Naboo levels are some, as well
as the spinning things on the upper level on the Informant Mission.
Test things out to see if they work.
For Time Medals- The medal is only available after you have gotten the
other medals in the level. It does not reset when you die, unlike the
DM times.
For the Force Medal- Just force throw your enemies and this is a cinch.
Chapter 1-Corascant and the Black Heth: Mission 1-Shadows of Corascant
Pull out your lightsaber the second you start this level. Trust me
you'll need it. Kill the guys you see. Not Chewbacca! Leave him be, or
talk to him, and he will help you in the level by killing the enemies.
But hitting him makes him attack you, so don't. Do a little walking and
killing. There should be many ramps to climb. One will take you to an
area in the top of the whole complex. You will know it's the right one
because you will get a new mission objective to appear at the top of
the screen. "Clear the obstructive blocking the train!" Kill anyone
near, or on, the train. One guy will need you to hit him several times
before he dies. Once no one is left, use the force push (force and b)
on the large object in the track. Congrats, rookie. You just beat level
1.
Time Beating: You just have to know your way around the level first,
and get to the top, move the obstacle and kill the thug as quickly as
you can.
Bonus: Beat the Training Droid
Kill him like any enemy, and you can progress.
Exploration: On the ledge over the door.
Life: Just use whatever you normally do to beat it.
Accuracy: Force push, then hit it.
Force: Just push it a couple of times.
Time: Force push it, then keep swing at the ground as it gets up, and
get behind it, and you can kill this guy in less than 15 seconds.
Bonus 2: Beat Depa Bilaba
Medals:
Exploration: On the ledge over the door.
Life: Just use whatever you normally do to beat her.
Accuracy: Force push, then hit her.
Force: Just push her a couple of times.
Time: Simple, charge her, and rapidly swing while avoiding her attacks.
This is the same thing. From here on, I will just mention the title of
the bonus mission, so you know. The medal tactics shall remain the
same, so I will not post them for the Jedi Battle missions, but will
for the War Chief and other missions.
Also, completing bonus missions may unlock some goodies if it's your
first time through.
Mission 2-Rescue the Informant: (Thanks to the board posters. They will
be in the credit section)
This takes patients. You start at a top tower. Drop down 1 level, and
you will hear a guard saying to sound the alarm. This will happen many
times, but I will only explain what to do once. Find the droid, and
kill it (It looks like C3PO). Anyone attacking you will need to be
destroyed, too. Drop another level, and kill all bad guys once again.
This is what kills, confuses, and frustrates people. You need to find 1
of two computers, and push Y on it. Fall down a level, and kill
everyone once again. Anytime you see a computer like this, repeat,
until you only see a wall marked with an arrow pointing downwards. This
is an elevator. Push the button next to it, and it opens. Run inside,
and go down a level. Kill everyone as normal. Navigation will lead you
to find more enemies than you think, with grenades. As soon as they're
dead, look for an elevator. You are looking for a different one than
before. You will tell when you enter it, because there is a button
inside of it. Push it with Y. The game will say loading, and you will
be elevated to a new area. There will be many bad guys, so be prepared
for anything. Follow the corridor, and collect the health after
everyone dies. You will find an elevator shaft with no cart. Enter the
door, and you will be above where the informant and many enemies are.
There is another health pack. Get it and fall down a nearby hole. Start
fighting right away. Steal all of the blasters, and swing that light
saber! Once everyone dies, you will automatically win the level. Pat
yourself on the back!
Time Beating: Get to the loading screen, and then let the guys kill
you. This resets the clock, and then just kill everyone as fast as you
can. When you get to the informant, let the grenadier kill some of the
thugs, and then attack. This is easier than you think.
Mission 3-Secrets of the Black Heth:
Watch the beginning seen; it's funny. Run down the stairwell in front
of you, and fight any bad guys. If they all die, a bridge will appear.
A new group of people will challenge you. These guys don't die right
away. They have armor. Steal any blasters, and fight swiftly. See my
combo section for tips on killing them. Once they all die, grab any
nearby health packs. Go up the left stairwell, and fight 1 more of
these new enemies. He isn't so hard since there is only 1 of him.
Defeat him, and you win the level. Good job!
Medals:
Exploration-There is one marker behind a crate that you will see if you
took the direct left bridge when you beat the thugs. Go up the left
stairs to find the other.
Life-As normal, take your time in this level. There is no rush, so just
defeat the thugs as easily as you can, but don't be dramatic. At the
end, charge your force and do a super force attack at the boss.
Force-Just throw the guys around and off the ledges.
Accuracy-Block the enemies, and then hit them. At the end, do a super
force attack against the boss to saver you from the risk of losing your
accuracy.
Time-Beat the guys as fast as you can, and skip the Jin'Ha, just kill
the boss one.
Time Beating: Get to the boss, die, and then from where you restart,
you can just kill the boss easily, with much time to spare.
Chapter 2-Into the Den of the Jin'Ha: Bonus levels to complete.
Mission 1- The Jin'Ha swamp:
This is what I call a fun and hard level. Fight the armored bad
guys, and follow Qui-Gon. I shouldn't need to help that much. Just view
my combo section. And at the end of the level, when you see the ship,
just jump off the ledge into it, and then you beat the level.
Time Beating: Get to the loading screen; go up to where the hills are
with the steps. Go up those, die, and then you'll restart where the
hills were, so jump up them, go strait, and fall where the ship is.
Mission 2-The Mines of Obredaan: (Thanks again to posters who helped
with this one.)
Start off fighting the enemies. Remember, they need to be hit multiple
times in order to die. Beat them all, and go in the door. Steal the
guns from everyone in the next room, and kill them fast. Follow the
corridor repeating your tactics. You will wind up in a room with 2
holes in it. Kill the bad guys, and go to the right of where you came
in. Jump down the hole, landing on the platform. There are other raised
platforms to jump down to. Find the lowest one in jumping reach, and
look for a gray bridge below you. Look further down, and you will see a
red platform, which will mean your facing the right way. Jump to the
gray walkway, and then to the red. You will see pipes. Jump onto the
doubled on, and walk to the single one. Walk from the single one to the
ground. Don't jump or you will die when you hit the ground. Pick one of
the doors, and follow the corridor, if you come to a fork, then you
have the right one. You should either be able to go strait and enter a
door, or make a right turn, go strait, and make another right. It
depends where you are. If you did it right, you will wind up in a room
with an Island in the middle. Kill the bad guys, and bridges will
appear. Cross them, and enter another door. This is the final room.
When you kill everyone in here, and spot the red barrier, trigger the
nearby switches. Kill the guy, and repeat for the next barrier. Walk to
the big machine, and you win the level. Good job!
Time Beating: Get to the end, die, and then just finish the level from
where you restarted.
Mission 3-Escape:
Do the whole level backwards. Don't kill the guys, just go past them.
There are boxes nearby to jump to get past the barriers the enemy
activated. When you reach the Island part, hit the switches, and force
jump into the updraft. When you come to the room where you carefully
jumped, push one of the buttons, and jump to the moving platform. If
you are followed, force push the enemies away. Still avoiding your
enemies, make your way to the first room. DON'T GO OUTSIDE. Instead, go
to the smaller door, run up the stairs, hit the switch, and then go
outside. Qui-Gon and his 2 Jedi will help kill the enemies. Don't
attack unless you are provoked, or at full health and want a piece of
the action. When you beat it, an Imperial ship flies above you. What
could they be doing here?
Time Beating: Get to the end, die and then just finish off the Jin'Ha.
Bonus: Beat Jedi
Reward: Extra mission, new Jedi Arena character.
Chapter 3-The Trade Federation: Bonuses. Beat them like normal.
Mission 1-Betrayal:
Follow Qui-Gon, killing the droids, and collecting the health WHEN YOU
NEED IT. When you get to the computer room, just hit and destroy the
computers. Always do as he says, up until you get to the part where you
are locked by blue barriers. Look at the ceiling, find a hole in it,
and force jump in. He calls you a genius U. Keep doing as he says, and
when you have to open the bridge door, and he says to cover him, kill
every droid that comes. Don't use the complete health refill until you
are in red. Then, quickly grab it, and continue your duty. Once every
droid is dead, you will have won the level.
Time Beating: Get to the end, die, restart with another life, and then
quickly kill the droids.
Mission 2:Stowaway
In this mission, you have to take control of the ship. Jump off of your
starting platform and kill the droids. You will see 2 buttons. Push
each one once, and look at the gray things that rise from the ground.
Hit each one until it sparks. Exit through the nearby door. Follow the
hallway killing the droids. One door will be open. Go through it. Kill
the droids, and jump down. More will come through a garage. Beat them,
and enter the next room through the door that they came in. DON'T get
the blue coin that you see. Just kill the droids, not touching the blue
poles either. Once the droids are gone, stand away from one pole, but
perform the lightsaber throw on it. It will explode (I said to stand
far away, didn't I?). Repeat with all of the other ones. A new room
will open. NOW get the coin, and run into the room. Since you are
temporarily invincible, you can swing your lightsaber at the blue poles
with no worries. Kill the droids while doing this. Once your
invincibility runs out, concentrate on the droids. When they are gone,
do the same thing as the other room. Destroy the poles. Enter the new
doorway, push the blue buttons at the control panels, and kill all of
the droids that approach. Follow the corridors, and you will eventually
reach another door that elevator, after you exposed of the droids. It
will take you down a floor. The door that opens is opposite of the
other one. Exit the elevator, and take a right turn. Kill the droids
again. Watch out for exploding ones. They shout the word terminate.
Force push them away. Once everyone is gone, take the path on the left,
and you will have to fight someone with the same armor as the Jin'Ha.
Kill him, and you won the level.
Time Beating: Get to the end, let the boss kill you, and then kill him
fast. This is easy, isn't it.
Mission 3-City Under Siege:
First, your going to need to kill as many guys as you can. The
prisoners that they gun down may contain valuable information, so keep
them alive. Force push the droids away, so you never risk killing the
prisoner(s). One prisoner will say that he knows where to find more.
Follow him, turn around, face backward, go straight, and open the door.
Starting here, you may find resistance fighters with blasters. Don't
under estimate their power; they are handy. Some are armed with
blasters, others with grenades. Stay away from their weapons, because
they can hurt you too.
Turn right, and help kill droids. Follow the hallway/corridor, until
you come to a wall. Look down with the white button, and you will see
small grassy platforms. Fall to them, one by one, and follow the
walkway.
*When it ends, force jump up, and kill the droids.* Look to see even
more platforms. Jump on those, and when you reach the highest you can
jump to, look down to see an even newer platform. Jump to it, and go
through the window, and go up the stairs. You will reach a hall in
which you can fall far down. Stay to the left, and go through the last
door. Hit the switch, and get back to the double starred area. Go
opposite of the direction that the broken bridge is. You will see an
assassin droid, and a small stairway behind him. Walk down.
Time Beating: Get to the bridge, die, and then run past the droids and
hit the waterfall switch, backtrack, and go down the steps.
Mission 4-In the palace:
From the start, kill the droids. Talk to the girl. Listen to any text
said. Jump up the platforms, and get to the top. Kill droids, and push
the switch. Always follow her lead when she opens doors. And whatever
you do, keep her alive! With a little exploring, you will come to a
place where she is separate from you do to the barrier. Walk in the
water, and force jump up to where you are getting attacked. Kill
everyone, and destroy the switches. Kill the droids while she struggles
with the door. Keep killing the droids until you eventually meet up
with resistance fighters and Captain Panaka. Destroy any switches for
the barriers, and go through the doors. Kill the droids, once again
following the girl's lead, until you come to a pilot who tells you
where the queen is.
Crack! Uh oh. We have a problem here. Keep that guy alive, and you beat
the level.
Time Beating: Get to where the guy tells you Queen Amidala is gone,
die, and then kill the droids.
Mission 5-A Queen in Peril:
Swim up to the place where there is a big statue, but remember to take
out the droids at the turrets. Once at the statue, follow the walkway,
and pass the guy who tells you about the tank. You don't need him. But
if you want the ion grenades, get them. Run on the bridge, dodge the
turret fire, and run to the back alley. Zoom past the droids, until you
find the force field. Push the button, and walk through the door.
As normal, the resistance fighters are the best. Treat them like Qui-
Gon, and help them. Look for a place where you have the option to go
across a bridge, but have to avoid assassin droids. Well, the object is
to kill them, not avoid them. Run across the bridge, and look for a
back alley. There should be a barely visible fork, and you should take
the right. Qui-Gon will be fighting to guys. Let him do the work; you
need the health. He says to follow him, and tells you to retract your
saber. Pull down on the inventory pad, and crouch, while getting an
overhead view with the white button. When he says, jump down, and keep
the Queen safe. Force push everyone away, and wait for her to get cover
before being a little more aggressive. Stay near her, though. Once the
droids are gone, you're good to go. Make sure you kill the self-
destruct droids by pushing them into the other droids. That makes the
job easier. And push assassin droids at Qui-Gon, and let him take care
of the job.
Time Beating: Get to the end, let the queen die, and then restart.
Protect the queen, and beat the level.
Chapter 4-Tatooine Mission 1-Recue on Tatooine:
All you need to do here is keep your skills. Practice in the Jedi
Arenas with the toughest of friends, or in the 1 player.
The Tuskans you fight are like Jin Ha. Basically, you have to just
follow the path you see. You're going in the right direction if you
find new guys. Remember, when set on fire, roll. The path should be
marked with skulls or fire. There isn't much to tell you. When you
reach the bridges, explore the caves. At the end of the level, there is
a huge downhill. Run down, and jump to avoid combat, and you will reach
the end of the level.
Time Beating: Get to the loading screen; get to the end of the level,
die, and then restart. From here, just keep running, avoiding combat.
Mission 2-The Tusken War Chief:
If you have the unlock all levels and bonus levels, delete the file, or
better yet, don't play it. You wont get the bonus at the end of this.
Start by killing Tuskans. Don't use the items on the ground yet. And
don't push the guys off, because the come back on the arena. Kill them,
and the war chief attacks. Throw any flaming objects you can at the war
chief, but not on the other ones. Hit him a lot, and try not to get him
to fall, since the fire extinguishes. Once he is at a quarter of his
life, throw everything in sight. If he gets you on fire, jump down.
Roll if your order to extinguish you. Kill him, and you get a new Arena
in 2-player mode. You better get that Queen and leave...
Medals:
Exploration-Located on the floor in the North and South end of the
room.
Life-Just do what you have been doing. Take out the raiders as fast as
you can, and then light the war chief on fire, and take him out.
Accuracy-Take out the raiders one by one, and then attack the war chief
with candles, and when he gets stunned from them, hit him. Repeat until
he dies.
Force-Just throw all of the enemies.
Time-Take the thugs out with one or two force attacks, and then kill
the chief fast as you can.
Time Beating: I honestly am stuck at this one, but do know a strategy.
Take out the first ones with one sword + force attack, and then light
the chief on fire, and attack him fast and hard.
Bonus:
Beat Mace Windu. You get him in Jedi Arena.
Chapter 5-Theed: Mission 1- Captives of the Federation
Start out by walking up the stairs, and jumping down to where the
droids are. Stop them from setting the alarm, and kill everyone else.
Walk up the stairs, and immediately go for the alarm box. Destroy it,
and then kill the droids. Walk up the stairs to the locked door, and
jump on the grassy ledge, following the ledge to a waterfall. Go to
where the narrow ledges are closer, walk as close as you can without
falling, and force jump to the next. You should barely cling to the
ledge, but when you do, walk to the new grassy platform, jump onto it,
and walk through the courtyard. Ignore the droids, and go strait to
where you will see a tunnel shaped thing. Walk in, and the game should
say loading.
From here, climb the left platform, and run to where you see stairs.
From here, run through the yard, avoiding the droids, and go through
big doors nearby. You are in the right place if there are many droids.
Don't walk up the stairs, but reflect the bullets, killing whatever you
can. Once the shooting stops, and there are more droids, walk up the
stairs, and run back down to get attention, and reflect. Once the
threat is eliminated, go up the stairs, and through the doors. You will
be at a bridge. Quickly kill all of the droids, and then the assassin
droids that appear. Don't worry if you die in the next part; you
reappear at the bridge and only have to fight the droids again. Go to
the right, and force jump onto the ledge. Try hugging the wall. There
is another ledge, but people often make the mistake of jumping to it.
Instead, look up, and there is a small cling on ledge (it is very hard
to see since it is just something so small it can only be clung to).
Well, cling on to it, and scoot to the right with the left thumb stick,
and push down when you're over the platform. From here, jump down the
window, kill the droids, and walk up the stairs, continuously killing
them, until you reach the pilots. Kill every droid, and free them. They
will always walk to where you need to go, and then tell you to kill all
of the droids in one area so they can move on. So you can be relieved,
there are many less, due to the fact that the Resistance has taken them
out. Kill them (the Resistance isn't there yet) and move on. Keep doing
this, following the squad to where to attack the droids, until you come
to the fighters. Kill the droids, and you beat this very hard level.
Time Beating: Rescue the pilots, get to the loading screen, die, and
then beat the level from where Obi-Wan restarts.
Mission 2- Grounded
This level is pretty strait forward. You kill the enemies, and a new
door opens. Start by going up the stairs, into the first door. Go
through the area, killing the droids, and walking through the areas
until you come to a small black door. Go through, and repeat the
process of finding a new door that can be opened. Once the game says
loading, you're good. Enter the new area, and kill droids and the one
at the turret. As you kill more droids, more doors open. Once all are
dead, one door will open, and there will be a black one in the hallway
side. Go strait, ignoring the black one, leading to an area with a
destroyer droids, and a turret. Go to the left, avoid the droids fire
by jumping and weaving, and then when you get up the stairs and see a
tank with blue beams on the side, hit those beams, and you win the
level.
Time Beating: Get to the cannon at the end, die, and then restart from
where it takes you, and beat the level.
Mission 3-Valuble Assistance:
Enter the door, go straight, and hit the power box. The more of these
you hit, the fewer enemies. Wait for another one to get the blue turned
off, and hit it. You need to keep the guy on the control panel alive,
so kill droids. There are two complete health power ups. Save them for
when you're at red. Don't forget about the doors on the sides; those
need to be destroyed too. I will post the order of the doors that when
they go out, but don't read ahead if you don't want to see it.
From where you come in, go to the one on the right and hit it. Then
left of it. Then on the right wall, and then the bottom right one. Then
the left wall, and the bottom left one.
Complete the tasks given, and the pilots leave. But who is at the door...
Medals:
Exploration-When you start, turn around, and go into the door you came
out of. Walk pas the fighter, and pick up marker one. Go to each side-
door from where the shields are, and enter them. There is one in each
of the two. You now have three. Finally, go to the tank at the left
side of the main room, and there will be a marker there.
Life-Actually, this is easy. Just take your time as you go through the
level.
Accuracy- Be careful when hitting droids. Only take good swings. Also,
hitting the shields do not lower your accuracy.
Force-Just keep throwing one of the droids anywhere except for a wall,
and beat the level.
Time-Do what is mentioned in the time beating section of this level. If
you can beat that time, you can beat the longer period.
Time Beating: While doing the doors in the order I gave you, kill as
many droids as you can; that makes the process go faster.
Mission 4-Darth Maul:
Whatever is here is exactly the same as the Darth Maul section.
You start out in the generator room, see Qui-Gon die, and attack Darth
Maul. Don't read the following if you don't want any tips.
He isn't that hard. Block as much as you can. It looks fairly
obvious when he attacks, but not like Mace Windu. Don't worry if it
takes a few tries, you'll get it eventually. He won't go far on a force
push, so don't bother. And don't throw the lightsaber. It is impossible
to save Qui-Gon, just like in the movie, so don't try. Also, don't fall
in the hole in the ground. That would be plain dumb. There is a ledge
in there, and it has some neat stuff. You can get that, force jump, and
hit him from behind. Note that the stuff on the wall can be thrown at
Darth Maul. He throws it at you too. Once you beat him, his lightsaber
breaks, and he gets one more stick of life. It wont be easy, but you
have to kill him like in a Jedi Arena.
Medals:
Exploration- First, when you enter, look at the top of the door, and
jump up the ledges. Follow them to the right (if you are facing out of
where you came in) and pick up the marker. Then, go to the center, and
lightly fall in, and you will find a ledge containing the other marker.
Life- Just take your time.
Accuracy- Block, and only hit when you know you won't miss.
Force- Near the beginning, just keep force throwing him until you have
the medal.
Time- Block and hit as best as you can. It is a very easy task.
Time Beating: So, how do you see Qui-Gon die and beat the level? Die
fighting DM, and then restart, and you can kill him very easily. I
killed him seeing Qiu-Gon die, just to let you know.
When you beat him, you unlock a new Jedi Arena, and one last mission.
Feel free to ask me any questions, so this can be a real FAQ. I'm going
to make one up, so you know in the later levels.
How do I kill the droid with the shield and lasers?
Use Ion grenades, you should have one by now.
How do I stop those guys with the explosive guns?
Steal their guns. See basics section for more info.
I can't seem to kill those droids that self-destruct. What do I do?
Force push them away. See basics section for more info.
Codes: (Thanks to the board posters. They will be credited)
Enter these as your name. Make sure to delete Jedi from the name
screen.
m1a2u3l4!? unlocks all levels up to DM
greytherat unlocks all levels + bonus levels
these next ones are rumors, confirmed by few. I'm posting them in case
they are true. E-mail me if they're not.
Littleguy7 unlocks yoda in Jedi Arena if you beat the game with that
name.
To unlock DM, use the m1a2... code, and beat the levels within these
times. Note that you can try as much as you like, and if you die, the
clock resets. So if your in the Queen in peril level, and you get to
where qui-gon meets up with you, and tells you the plan, dying will
reset the clock, allowing you plenty of time to finish. These do not
have to be done in order, either.
Chapter 1
mission 1 Shadows of coruscant- 2:30
Mission 2 training droid-: 30
Mission 3 Saber arena depa girl-: 30
Mission 4 the informant- 2:00
Mission 5 black heth- 2:00
Chapter 2
Mission 6 Saber Arena-: 30
Mission 7 Saber Arena-: 30
Mission 8 Saber Arena-: 30
Mission 9 Jin ha Swamp- 3:00
Mission 10 Mines of Obredaan- 4:30
Mission 11 Escape- 4:00
Chapter 3
Mission 12 Saber Arena-: 30
Mission 13 Saber Arena-: 30
Mission 14 Betrayal- 6:00
Mission 15 Stowaway- 4:00
Mission 16 City Under Siege- 5:00
Mission 17 In the place- 5:00
Mission 18 A queen in peril- 4:00
Chapter 4
Mission 19 Rescue on Tattoine- 5:00 (Just keep running)
Mission 20 War Chief level- :30
Chapter 5
Mission 21 Mace Windu- 1:00
Mission 22 Captives of the federation- 5:00
Mission 23 Grounded- 5:00
Mission 24 Valuable Assistance- 2:30
Mission 25 Darth Maul- 1:00
Battle Royal- 3:00
Please remember that I have not confirmed the above codes, but have
honest and wonderful resources that have claimed that they are true.
They will be in the credit section. I will say them here to. Willow55,
from the gamefaqs board, who says he knows someone from a cheat
website, and says that these codes wont be out for a little while.
Glitches:
During Jedi Battle matches, you may come across some glitches. These
include
Dying without being touched
When you die, just standing there
Minor Lockups
Falling from almost fatal places and not loosing health
A special slow-motion glitch:
In order to play an entire level in slow motion, first push the slow
motion button (force+white), then throw your saber. When time re-vearts
to normal, keep holding the button, and when your force power drains to
a little less then half, slow time again. When the saber returns, it
will sound as if it goes back to normal time, but if you walk, you will
see that throughout the entire level, you will be in slow motion. To
escape this, push the slow motion command again.
Also: I noticed that sometimes the enemies just plain die instantly. I
don't know why, but it sure can be useful.
Darth Maul: He isn't that hard. Block as much as you can. It looks
fairly obvious when he attacks, but not like Mace Windu. Don't worry if
it takes a few tries, you'll get it eventually. He won't go far on a
force push, so don't bother. And don't throw the light saber. It is
impossible to save Qui-Gon, just like in the movie, so don't try. Also,
don't fall in the hole in the ground. That would be plain dumb. There
is a ledge in there, and it has some neat stuff. You can get that,
force jump, and hit him from behind. Note that the stuff on the wall
can be thrown at Darth Maul. He throws it at you too. Once you beat
him, his light saber breaks, and he gets one more stick of life. It
wont be easy, but you have to kill him like in a Jedi Arena. Beating
him will unlock a new Jedi Arena, and one last level.
____________________________________________
Jedi Arena: This is the ranking I have for all of the Jedi Arena
Characters. DON'T e-mail me disagreeing what I say about other
characters, unless it's a new strategy. If the new strategy is good,
then that character will be moved in the rankings. Remember that when
you e-mail me, I need the subject to be obi-wan.
1) Mace Windu- He has a good force recharge time, a cool lightsome, and
goes little distanced when force pushed. He has great defense.
2) Qui-Gon- Better than Obi-Wan in speed. I'd say he is stronger. In
levels with stairs, run up them and jump off, catching your opponent
off guard. In open areas like the Federation Ship, jump a lot, force
push the enemy away, and attack.
3) Obi-Wan- If you rapidly swing at anyone, or block often, you are
ensured a win. Throw your light saber, and steer it around for long
rang attacks in order to avoid counter.
4) Adi-Gala- This one is not bad. If you do the acrobatics, you can
easily avoid being hit. I don't like her defense. It seems like she
dies easily.
5) Plo-Koon- He has the ultimate force recharge. He doesn't have as
high characteristics as other players.
6) Eeth-Koth- He is just a bit below Plo-Koon's level.
7) Saesee Tin- I had to put him somewhere. If you have tips for this
bad sounding guy, give them before this guy gets ear cancer.
8) Ki-Adi-Mundi- He's not the worst, but defiantly not the best. If
someone gives strategy, then he'll move up in the rankings if it's a
good one.
9) Depa Bilaba- She just needs to toughen up. She isn't bad when you
first get her, but once you're up to Mace Windu, she could be better.
This next part is strategies from my other FAQ, and I have given myself
permission to use them.
Sneak and Run- Hiding from enemies with your saber put away, and then
rushing up to attack them from behind. Sneak and run can also be
performed with throwing the saber, as it is also a nifty little trick.
Just don't miss, or your cover is blown.
Swerve and Hit- First of all, block your opponent and stun them. Look
carefully at whichever hand there saber is in. This is there dominant
hand. Swerve with the lock-on to their non-dominant side, and attack
from there. You can easily win like this. To block it, always be
prepared, and slow time to make it obvious when they attack.
Hit and Throw- Knock your rivals health down, and then if they try to
slip away, and you can't hit them, throw the saber to take them down
for good.
Push and Hit- Force push, and then if they fall, hit them more, in
order to chip away the health. Note: This won't work if fighting Mace
Windu.
Fall and Counter- If you get force pushed, use the right trigger and
make it go right, and then when you get up, you swing the saber.
Block and Strike- Block your enemy, and hit them when they are stunned.
This is very common with the more experienced.
Hide and Throw- Hide from your opponent, and then throw your saber to
hit them when they're off guard. It can also be combined with the hit
and throw technique. Also, make sure you hit your opponent, or else
your cover is blown. And after throwing, go somewhere else to hide, and
alternate between then two places until your opponent is dead.
Flame and Strike- In the tuskan war chief arena, light your rivals on
fire, and then strike them fast, so that there health can chip away
faster than normal.
Slow to Fast- During the battles, you should try and catch your
opponents off guard by pushing the force and white button to slow time.
Although you are slow, your rival may be caught off guard, and you can
attack him like nuts, and then when time goes back to normal, they will
have trouble again. Only do this with precise timing, though, or the
tactic wont work.
Acrobatic Hits- During a match, you should remember to use the
acrobatic moves if you've thrown your saber, or if your opponent is
good and you want to avoid them. This can be combined very well with
the slow to fast tactic to catch your opponent off guard without taking
damage.
Jump and Hit- Throughout the match, if you need to keep protecting
yourself from a barrage of attacks, or need to make your opponent look
like a fool, jump over their attacks, and hope that they miss. Swerve
if it's an overhead. When you fell it's time, force jump over your
rival, and then hit him/her from behind.
Jump and Strike: This is different from the jump and hit. You jump, and
swing your saber while in the air. You can have a hard time aiming,
though, and when you land, your opponent can slip out of view, so this
tactic, though simple, is really for more experienced players.
Flip and Strike: Force jump away from your enemies many times to look
as though you're running away, and then push the black button to make
yourself flip backward into their direction. Then, just strike as they
try to escape your evil trick.
There and Back: While running, make it look as though your trying to
escape an attack. Then, while still pushing forward, push the black
button to turn around, and then either go for good hits, or throw the
saber and then attack your rival head on. Either way works, and can
lead you to victory.
Rush and Fly: Although it sounds like a football play, if you rush to
your opponent, push the acrobatic button (b), and then push the a
button as you approach your enemy, you can do a round off into a jump,
and then nail your opponent from behind as you land. This protects you
from a few attacks, too.
Dodge and Nail: If your opponent throws their saber, jump over it, and
go for them head on, or throw yours, recover it, and then whack them.
___________________________________________
Credits: Anyone who posted in the Obi-Wan board. You guys helped big
time.
Microsoft for the great game.
Anyone I forgot to mention.
Willow55 at gamefaqs boards, and his friend at cheatcc.com.
QuizKid4U at AIM for some minor corrections.
Mr.Elf for the slow motion glitch.
Email me any tips you have, and I'll post them, and give you credit. If
you help with missions, if the tip works and I beat the mission, you
will get a BIG thank you. Remember though, to e-mail me with the
subject of Obi-Wan, or I will delete it. Don't advertise; it will get
you blocked from my address.
Legal Stuff: COPYRIGHT 2002 Wassup1444465. You are not allowed to copy
this FAQ, and if you do, you will suffer harsh consequences. However,
if you own a website, and ask permission, I will allow you to, and add
your name in my next update, as long as I know If your linked to
another site which will post this.
|